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Messages - marchik

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[Max] General Discussion / Re: Corona Bump is so broken
« on: 2023-05-22, 22:15:02 »
definitely +1 for bump to roughness!

[Max] Daily Builds / Re: Corona Decal Channels playground!
« on: 2023-05-13, 18:40:33 »
I'm very excited to see this feature implemented! Gave it a try today and immediately ran into an issue. Unless i'm doing something wrong, but it looks that decal keeps its own mapping for entire material, no matter if certain channels are ON or OFF. I would expect that when some channel id turned off, it would get mapping from the base material for that channel, otherwise i think this feature's usage will be severely limited.
yep, run into this issue too, unfortunately it makes it useless for now in my desired cases(

Given that now the corona lister is becoming an important and effective tool that will cover more and more elements over time,
I suggest making it possible to dock it to the interface, as can be done for example with the Scene explorer or the Material Editor in 3ds max 2024

After renaming Corona UVWRandomizer to Corona MappingRandomizer it became indistinguishable from Corona MultiTexmap when collapsed, especially when creating large and complex  material trees in the slate material editor.

I have already confused them several times when working, so I wanted to suggest that you rename it back for the convenience of users, thanks.

PS. but in general, in my opinion, it’s high time to make a configurable number of inputs and outputs for this map, or add this functionality to corona bitmap or directly to coronaphysicalmtl in the advanced options section, why produce these identical copies of the randomizer with settings (-1 1) (-1 1) (0 360) complicating the material tree.

Gallery / Re: Flora
« on: 2023-03-18, 02:06:28 »
Hi, marchik. really beautiful work :)
May i ask you if you are selling well on 3dsky? I'm also thinking about doing some models to sell
Hi!, thanks! I personally do not pay due attention to this, but I have colleagues who have a good passive income, the main thing is to do this systematically, to follow trends and upload models regularly

Gallery / Re: Flora
« on: 2023-03-17, 00:27:14 »
For this project, a model of the Oriente B chandelier by Dimoremilano was made, now its available on the

Gallery / Re: Flora
« on: 2023-03-13, 16:27:35 »
As an aside, I embedded a regular YT video and it refused to appear for a while then finally loads. Could be the same thing was happening to you (or it could be shorts can't be embedded, not sure).
I will try again, but yeah, most likely the forum engine doesn't understand "shorts", but I definitely don't understand why the video from vimeo doesn't play, it's a completely normal link, like any other video.

I hate vertical video and YT shorts in particular, but i watched your time-lapse at least 20 times - the amount of little details you put there is just mesmerizing!!

Thank you romullus, very pleased to hear. In fact, I rendered this throughout the working week, filling every following frame with all sorts of small details.

Gallery / Re: Flora
« on: 2023-03-09, 17:47:38 »
for some reason I can't embed a player from YouTube or Vimeo here, maybe the moderators will help me :D I think it's because of "shorts" format

Gallery / Flora
« on: 2023-03-09, 17:30:15 »

Spare time project in a collab with vis.juju built around a beautiful chandelier by Dimoremilano.

In a time-lapse (check the last attachment), we decided to experiment with the format of interior renders, recreating a full day from breakfast to evening dinner around the dining area in the kitchen.
Rendering done entirely in Сorona Renderer. I did not use pre-configured animation or scene states, I set each frame as for a stop-motion animation manually, changed the exposure settings a little and rendered right away.

For still renders, we decided to deviate a little from the commercial lighting scheme and tried to convey a tangible "filmic" atmosphere.

Thanks for watching!

[Max] Daily Builds / Re: New Corona Lister Feedback
« on: 2023-03-05, 04:54:20 »
is it possible to add a separate render resolution setting for each camera

Сursor still doesn't change its shape when using region rendering in VFB, but it works better

in the last daily build I encountered a "stable" crash of the scene, unfortunately I do not have the opportunity to pack the scene now, a lot of work, but I will describe at least in words, better than nothing:

It was the big plane with 1 polygon (i tried a plane with a shell modifier also) with CoronaDisplacementMod (tried Displace slot in mtl also) with PhoenixFDOceanTex in vector mode plugged through Vector Displacement Map
It was basic CoronaPhysicalMtl water shader with roughness 0.01 and enabled Volumetric scattering (grey color + ~40cm distance)
Scene crash occurs every time I start rendering (interactive or production) while enabling Scattering color different from black, without scattering - everything works just fine.
In 9.1 everything works as expected.

[Max] Daily Builds / Re: Clouds playground!
« on: 2023-02-17, 00:38:23 »
Guys, I've just realized that you can avoid this annoying "clouds(hdri)+volume haze horizon rectangle bug" just by adding refractive surface, for some reason this rectangle is just not visible through refraction, so I come up with creating a huge non-reflective glass plane (see the attachment). I don't know for what reason do you need this :D but maybe devs could implement this fake solution (checkbox "create huge glass plane on the horizon line) until they come up with something better.

Just caught 3ds max freezing when changing the focal lens setting in a new lister, during an interactive render.
And in general, the behavior of spinners is very strange, if I hold down the left mouse button, move it down for example to decrease the value and keep the key pressed, then the values continue to change even when I do not move the mouse, this is very annoying.

PS it would be nice to have an ISO setting in the lister to control photo exposure without affecting F-stop and shutter speed, which can affect the look of the picture

In the latest daily builds, I noticed a bug with region borders in VFB.

The cursor does not turn into arrows when approaching the region borders and does not allow you to change its size normally, creating a new region occurs without problems, problem noticeable only with editing the old one.
in the 9th stable release everything is fine
i use 4k 16:9 monitor, scaling in windows is 125%
image upscaling factor for interactive rendering is 1x or 2x, this does not change the behavior of the bug.

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