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Messages - jms.lwly

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61
Just wondered if anyone had any thoughts or experience on this?

Does Copy+Paste retain the highest level of image data from Corona?
Is it only related to where you Paste the data (e.g. if I paste into an 8bit Photoshop file it'd be 8bit, vs pasting into a 16bit file)?

To be fair, I can't seem to find an answer anywhere about data retention of Copy+Paste / Clipboard anywhere (e.g. within Photoshop, in Windows, in macOS) - it literally seems to be a mystery that nobody is able to clarify.

Adobe won't even confirm if Copy+Paste from one 16bit PSD to another 16bit PSD retains all the data...


62
Great stuff! Look forward to following the tutorial through when I have an hour to spare (and probably downloading the model alongside so I have your nice version to use somewhere...).

In the tutorial you use maps to displace the rug geometry, and mention that these are available online - can you share where these are from?


63
[Max] I need help! / Re: UVW Randomizer
« on: 2020-09-16, 10:39:38 »
Ok so just setting U and V offsets to 1 fixes it - my bad.  For some reason I thought it directly correlated to the 'size' and because I'm using RWS I set it high

As far as I was aware (and I could be completely wrong) -  the previous behaviour of the UVW Randomiser offsets was linked to how the input map is setup (e.g. as per your original setup, if using Real-World Scale then the offset should be in RWS too?).

Maybe this has changed in v6...?

64
I had a scene recently which was taking an age to load/save (wasn't particularly giant, about 500mb) - I ran Sini Forensic, and most things looked fine but it had 1000s of 'Anim Layers' in the scene.

It looks like Prune will find the same things, but might be worth running Forensic on the scene anyway?

65
Agreed... outstanding work. 🤯

66
[Max] I need help! / Re: Best revit model workflow
« on: 2020-08-11, 17:42:48 »
Hi, the best way is to link it, not importing.. if you link it takes materials as layers, this is in 3ssmax 2018, i dont know if it work like this on newer versions

I'm using Max 2020, and when you import you get a choice of how to interpret the Revit file: by Revit Category, Revit Family Type, Material or combinations of those (e.g. Category + Material) - I've found I have to test import, again depending how the architect has arranged their files in the first place.

I think you get the same options when Linking, so it shouldn't make any difference in theory (although this is Autodesk...) - hopefully the decision is more with how you need to treat the model after import/link - see above.

67
[Max] I need help! / Re: Best revit model workflow
« on: 2020-08-10, 10:48:30 »
do you find that when importing the fbx the model is pretty much unworkable...?

I think it might rely on how the architect (or engineer/technician...) has built the Revit file - I've been working on a couple of projects recently which have the best Revit files I've ever worked with: clean import into Max, instanced objects, everything neatly in layers/materials.

The only things I've having to remodel/replace are the high detail elements like window frames - otherwise it's generally fine. It might be worth asking your client to try saving as different filetypes (e.g. Rvt) - or perhaps try some different FBX import settings?

68
[Max] I need help! / Re: Best revit model workflow
« on: 2020-08-09, 13:19:19 »
I've had mixed experiences importing from Revit, and it partly depends on the workflow with whoever is providing the Revit files. Two recent examples from my personal experience (take with a pinch of salt...):

 - if the Revit model is likely to change (e.g. if the architect is still working on them, but you need to start working in 3DS Max), then linking as RVT or FBX is a good route. This saves deleting and re-importing as the project evolves, but also has some limitations with what you can do with the geometry (e.g. objects will default back to their Linked co-ordinates, so you have to use Xforms to move things around).

 - if the Revit files provided are 'complete', then importing as RVT or FBX is a better route as you have full freedom to work in Max - I've found the Revit (RVT) import slightly better than FBX as it retains things like instances - but this could also depend on the architect and how organised their Revit files are in the first place! One architect I'm working with currently has amazing Revit models, while others in the past have been much less skilled!

Fingers crossed, it has been getting better overall... one of Autodesk's minor achievements.

69
Gallery / Re: The Northern Lights
« on: 2020-08-03, 10:50:38 »
Hi - I think you've already posted this image here... https://forum.corona-renderer.com/index.php?topic=30191.msg173570#msg173570

I'm not saying it's a bad image, just a duplicate.


70
Gallery / Re: Shaker Olive Kitchen Images
« on: 2020-07-28, 19:13:26 »
Thanks I'll pass the comments back to the 3D artists. I know they've discussed the fingerprints thing before and it's been agreed that very minimal use is fine, but they have been distracting and occasionally overused in the past.

Fingerprints on polished surfaces is another one of those trends (much like messy beds) - super popular in CGI, but in reality as a photographer you would wipe the fingerprints off before taking the shot - especially for such a close up on a product!

Strong work as always.


71
Gallery / Re: Future Islands video rendered in Corona
« on: 2020-07-17, 11:05:51 »
Absolutely outstanding work - it really shows what is possible for one artist when they have the right tools. As previous comments too - great direction, post production - the full package.


72
I'm not 100% sure I understand what you're trying to show - but if I understand right, I would definitely do it in post (e.g. After Effects, Fusion, Premiere, Final Cut Pro... whatever you fancy) - render a version with finished material, and a version with the transparency effect and then transition between them.

You could equally create a wireframe render version and blend that in post...

I'm sure you could = do it all in 3D, it just seems like a long and complicated solution!

73
I wasn't able to reproduce it. I tried V5 and V6 with transparent materials against the sky and against a solid object. Tried with the old and new sky model. Could you please send your scenes (preferably simplified) so that we could reproduce it?

I had the issue in a CTexmap Render Element, with the default CoronaAO map set as the texture. Any objects with opacity (e.g. leaves) had the opacity as solid black in the AO pass. Give that a go, if it still doesn't work I'll recreate it in a simple scene and send it over with screengrabs.

74
Good afternoon. Is this how it should be? Sky+Sun / DB 18.06.

I've have the same issue, wasn't sure if it was caused by the Daily Build... annoying though! (Had to just mask out any parts of the AO pass that had opacity)

75
Hardware / Re: Monitors
« on: 2020-06-29, 11:21:15 »
What’s the difference between PD3200 and 3220, besides for usb-c and design?

See the two above posts from Juraj, watch the video...

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