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Messages - jms.lwly

Pages: 1 ... 3 4 [5] 6 7 ... 11
61
Hardware / Re: Monitors
« on: 2020-06-29, 11:21:15 »
What’s the difference between PD3200 and 3220, besides for usb-c and design?

See the two above posts from Juraj, watch the video...

62
Hardware / Re: Monitors
« on: 2020-06-25, 13:56:45 »
https://www.benq.com/en-us/monitor/photographer/sw320.html

Or the similar BenQ PD3220 is worth considering - https://www.benq.com/en-us/monitor/designer/pd3220u.html - depending which connections you have available. I've got the 27" version and have been super impressed.


63
This morning I've sent a couple of images to render on another machine, and the frame buffer isn't showing any preview of the render (I understand that it won't display it in the Corona VFB, but even the Max frame buffer is blank). Shows a black image, with a small square of grey in the top left corner (see attached).

The eventual render output (a CXR and some Tiffs for posterity) were all totally fine and looked exactly as expected...

Just opened a different scene, sent that to Backburner and had the same thing happen - any thoughts?
I've been using Corona with backburner for several years and never had this issue previously.

64
Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-23, 10:48:46 »
Bravo, super good on all levels - art direction, camera movement, foliage, need I go on? Exceptional.

65
[Max] I need help! / Re: Material isn't on high quality
« on: 2020-06-03, 18:07:00 »
If you show the wood map in the viewport, how does it look there (can you take a screengrab of the viewport showing the wood mapped correctly?)

66
[Max] I need help! / Re: Material isn't on high quality
« on: 2020-06-03, 10:54:56 »
Hmm - looks like either the material or the UVW mapping isn't setup right (looks like the wood is just a single colour rather than the Poliigon texture)...

67
Gallery / Re: The Dune House | Lightmix
« on: 2020-06-01, 14:43:31 »
Quick extra image, created to help with marketing for the properties -



Also output as individual floors with transparency, so they can be used on the sales website to explore the different plans.

68
I think it depends on budget / time / detail available / art direction...

If I have time, I would prefer to do add detail in the model (lighting, furniture)- but sometimes deadline / budget might dictate doing it in Photoshop! If you do end up cutting something in via Photoshop, you can layer the reflections on top which help to bed the interiors and 2D people into the shot.

I rarely use 3D people, but that could change depending on the project!

69
Gallery / Re: The Cabin [Full CGI Thriller]
« on: 2020-05-29, 12:19:47 »
Super fun, strong innovation, beautiful work - top marks!

70
[Max] Feature Requests / Re: Curves - Opacity Slider
« on: 2020-05-24, 19:30:54 »
For blending between the original image and the result of applying curves?

+1 exactly this, take effect of curves and only apply it at 75% (been loading custom curves from other apps, and this would be useful to dialling back the effect, rather than having to go into the graph and moving points around).

71
+1 Have thought this several times, but never had the brainpower to write it down.

72
[Max] I need help! / Re: Getting a shear effect on curtains
« on: 2020-05-14, 11:09:07 »
You want to play with Translucency rather than Opacity for this sort of curtain - works a treat!

73
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-04, 23:06:04 »
In general...
  • I never use contrast < 1.0
  • I never use highlight compression <1.0
  • I never use highlight compression <3.0
  • I never use contrast > 1.0 in combination with a LUT
  • I never use filmic shadows in combination with a LUT
  • I never use LUTS
  • I never use LUTS at an opacity of 1.0
  • I never use the built-in vignetting
  • I never use color tint
  • I never use filmic highlights
  • I always use filmic highlights = 1.0
  • I always use filmic highlights = 1.0 when using a LUT
  • I always use Dubcat ACES emulation
  • I always increase / decrease saturation a little bit
  • I never adjust saturation
  • I never use green-magenta tint
  • I always use sharpening / blurring in the VFB - here are the settings
  • I always keep exposure = 0 and modify light sources instead of EV spinner
  • I never use bloom / glare

This list is exactly the back and forth that I go through during almost every new project - I wish I could decide on a definitive personal favourite - but I can’t. Would love to know everyone else’s approach to all of the above.


74
Gallery / Re: CGI Shworeel 2020
« on: 2020-05-04, 17:13:08 »
This is all absolutely outstanding work, and is a real benchmark for the industry. So, so good - some of the best I've ever seen.

75
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-04, 10:45:59 »
it is absolute guesswork every time

Revisiting cjwidd's original point (things seem to have deviated from his original question - although brought about an interesting new conversation...) - every project I have the same back and forth in my setup:-

Use a LUT? Don't use a LUT, just use HC and Filmic...
Do less in VFB and more in Photoshop? Try to squeeze the very best output from VFB...
Use just HDRI for environment lighting? Use Corona Sun/Sky for lighting...

I realise with the all of above there is no correct answer - but I think this was the original question, which I fundamentally struggle with too.

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