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[Max] I need help! / Re: Too strong reflections? (Example attached)
« on: 2018-02-17, 13:44:32 »
Okay, couple more then-
1. You can see some noticeable color bleeding (red color) on white cabinets of the kitchen. Should I use ray switch material to get rid of that? In this case I also feel like there shouldn't so much color bleed in reality, but I might be wrong.
2. I wonder if there is some kind of trick to make reflective plane do it's "reflecting light" job but only that? So it is not visible or blocking light behind itself. Or is this trick only viable when placing the plane directly behind the camera?
3. I'm interested if you are using Environment overrides when using corona's sky to get more varied/interesting reflections or just leave it as it is?
4. If I use custom LUTs in corona VFB, should I use linear version or sRGB one?
Sorry for harassing you but there's so much questions in my head :)) I can't stop myself lol.
1. You can see some noticeable color bleeding (red color) on white cabinets of the kitchen. Should I use ray switch material to get rid of that? In this case I also feel like there shouldn't so much color bleed in reality, but I might be wrong.
2. I wonder if there is some kind of trick to make reflective plane do it's "reflecting light" job but only that? So it is not visible or blocking light behind itself. Or is this trick only viable when placing the plane directly behind the camera?
3. I'm interested if you are using Environment overrides when using corona's sky to get more varied/interesting reflections or just leave it as it is?
4. If I use custom LUTs in corona VFB, should I use linear version or sRGB one?
Sorry for harassing you but there's so much questions in my head :)) I can't stop myself lol.