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Messages - mantaskava

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46
[Max] I need help! / Weird shading with anisotropy on
« on: 2019-08-11, 18:40:14 »
Hey guys,

Any idea what is happening here? It seems this shading error occurs when anisotropy mtl is used on bent geometry. It wouldn't be such a surprise (probably) if this was happening on very heavily bent surface, but the rocking chair's frame isn't bent that hard.

Chair's frame


Frame + test geo


Test geo flat




Thanks

47
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-07-24, 14:36:23 »




and this is how you can emulate fStorms "Angle Affect" option in Corona





Can anyone explain this shader tree?
There seems to be no detail in this thread about what the corona colour node marked 1.8 is.
Ive tried to recreate this and that colour seems to do absolutely nothing.
To quote myself two posts ago:
I am fairly certain the CoronaColor is set to Solid HDR Color with 1.8 in R, G, and B, making the CoronaMix multiply your original glossiness values by 1.8x. This would make values above 141 go beyond 255, so the output has clamp enabled to bring those values down to 255.

The shader amplifies the glossiness at gracing angles, and yes it's subtle (most of the time).

So just to make this clear- this feature (angle effect) that was requested 2+ years ago still isn't implemented in Corona? Because I heard someone saying it was already implemented since corona version 1.7 (or smth) "under the hood". No?
Test of mine:



To me it looks like reflection gets sharper towards the light source, just like in fstorm, but maybe I'm wrong.

48
Gallery / Re: Apartment Building in Johannesburg
« on: 2019-02-25, 14:13:27 »
Is there any other/better options than Anima in the field at the moment? How about 3Dpeople.com and RenderPeople.com ?

49
Gallery / Re: Apartment Building in Johannesburg
« on: 2019-02-25, 11:26:53 »
Hey there!

I wanted to ask what people were those?
We're looking for 3D animated people at the moment too, any advice on this?

Thanks!

50
Gallery / Re: West Elm Slope Lounge Chair
« on: 2019-02-05, 18:13:50 »
It surely was a compliment :)

Anyway thanks for the recepie, I will have to experiment with that then.
Can you email you with a few questions? Or would you be able to share bit more here?

I think you can find all the awnsers here: https://www.itoosoft.com/tutorials/creating-parquet-floors-and-rugs-for-interior-visualisations?back=page%3D1

I did, thanks I was aproaching this topic wrong way. Apriciate that

I was going to share the same link lol :) It's kinda straightforward as you can see.
Good look with experimenting!

51
Gallery / Re: West Elm Slope Lounge Chair
« on: 2019-02-03, 11:25:20 »
The moment when rendering looks better than the picture...

I'll take that as a compliment!

52
Gallery / Re: West Elm Slope Lounge Chair
« on: 2019-02-03, 11:23:29 »
Great renders, I love those carpets.

Can you share your recepie? They looks so nice!

Nothing special about the carpet actually, 5 little patches of fur geo scattered with Forest Pack. There's a lot to improve in my opinion :) But thanks!

53
Gallery / West Elm Slope Lounge Chair
« on: 2019-01-31, 17:52:37 »
Recreation (from modeling to PP) of west elm lounge chair. Based on a real photo.
Cheers!

https://www.behance.net/Faktorstudio
https://www.facebook.com/faktorstudio/
https://www.faktorstudio.com/

Photo


Viz


Viz

54
There's a 3rd party map called ColorCorrect which lets you specify clamping with values. It's way better than the built-in one and works in Corona. Look it up on maxplugins.de

Nice, works great! Thanks mate.

55
Is that what you want to achieve?

Yes it is! Thanks!
Though I was expecting something more like this:

Which would be a lot more convenient in my opinion.

56
Hello,

Is it somehow possible in (3DS Max here) to clamp texture output to a specific value (globally)?
Example:
Let's say there is a grey scale dirt/grunge map, and I want to clamp it's output value to a max of 0.9 (which converts to srgb 230). And, if let's say, that exact texture doesn't reach that value anyways, it wouldn't be affected at all. It only should be affected IF it exceeds that value of 0.9 or srgb 230. How do I do that? Of course everyone's first thought comes to 'Output' node, but the thing is, that node works "locally" if that makes any sense, so the texture will be clamped to 0.9 of it's CURRENT max value, and not the global value of 255 or 1.0
I hope I was clear enough :)
Thanks

57
[Max] I need help! / Re: Glass moulding
« on: 2018-12-07, 08:41:49 »
Here is a quick test I did.

So what you need to do is create some geometry within your glass sheet that represents the air pockets. The material for the air pocket needs to have an ior of 1.0 to represent the air inside the pocket. Apply a bump map to your "air" material to give it the distortion you need and then some absorption colour to represent the tinting inside.

for the air bubble geometry, I squashed 2 spheres, applied a noise modifier to it, then reset it's xform so it is accurate.

EDIT* Derp, just realized its another type of glass inside the sheet since the refraction is upside down. No matter just change the Ior of the inside glass bubbles to 3.4 or something like that.

Thanks, mate! Part about ior 1 was what I was missing it seems :)
It looks like I'm slowly getting there:

58
[Max] I need help! / Glass moulding
« on: 2018-12-06, 15:27:13 »
Hello,

What approach would be the best to achieve something like this? (we're talking sheet of glass here)



What looks like a sheet of glass with tinted bubble of glass inside, and that tinted bubble of glass has an air bubble in itself. Wondering about both modeling and texturing parts.
Thanks!

59
Gallery / Re: Minimalist, cozy and bright office space
« on: 2018-11-29, 07:50:12 »
Nice work.
I just think the lens is a bit too wide in the first image, but overall nice work.

Thanks!
Well in my opinion it's what makes that first shot/angle so 'impactful', if you will. So I quite like it :)

60
Gallery / Re: Minimalist, cozy and bright office space
« on: 2018-11-29, 07:47:08 »
Nice work!
Very cool carpet floor, really liked it. :)
The fourth image is my favourite of this set.

Best,
Leo.

Thanks, Leo!
I have to agree with you on the fourth image!

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