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Messages - davetwo

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121
I concur with Evan - the corona development is regular and reliable. Its easily the most pleasent and pleasing engine to work with IMHO.
If you would rather to use a game engine instead, there's nothing stopping you. Personally I dont think the user cases are the same - not for my work anyway

122
Should work with Team Render as per C4D standard. Not sure about the node situation these days - I think long-time users have more included but new users may have to pay for another. (Note to Corona team - 2 nodes should be the minimum in IMHO).

2990WX is a very capable CPU and should be much faster than the studio. But 32GB RAM is pretty low and could cause slowdowns in texture heavy scenes.

If possible use a wired connection between the machines.

I also have a mac and PC on my desk. Most look dev and concept work is done on the mac. But for more final stuff I just transfer it over and work completely on the PC.  Saves troubleshooting connections etc.





123
Only had a very quick look - but didnt see any screamingly obvious errors.
There's a lot of plastics with sss though. I wonder if it''s all necessary? (it will take quite a while to clean up.)

124
I'm sure I've used ths millions of times, but most recently render selected is not working as expected....
if I drag in an object from within a nested stack - for instance if i drag in 'label2' (see screengrab attached), then it just outputs a black render.

If i drag in the 'Bottle' group however, then it works just fine. 
Just started happening recently - but not sure what changed.

(include childern box is ticked)

Win10 pro, C4D R21. Corona 9.1.

125
[C4D] General Discussion / Re: Reflections doubts
« on: 2023-03-26, 23:24:29 »
Also see example from my kitchen.

126
I was watching a YT video by the excellent BlenderBob the other day - and he touched on something that has bugged me for quite a while.

When inserting bitmaps into a glosss/roughness/displacement texture - an extra step has to be taken to change the image profile fo linear. Surely as this almost ALWAYS is the case, it should be possible to make this the default profile for these steps?

See also extra steps adding Coronal normal node before a normal bitmap. Always needes to be done? Then node should be added by default.

Fingers crossed!

127
Farms will definitely not support dalies. Best to save and send using an official release.
I only have limited experience with farms TBH - but I found Garagefarm.net pretty good when I needed something doing.

128
Hardware / Re: Ryzen 5995XW Build - your opinion
« on: 2023-03-07, 09:25:19 »
32GB RAM is too low IMHO. Would recommend 64GB absolute minimum

129
[Max] I need help! / Re: Cloudiness in chrome material
« on: 2023-03-07, 08:35:02 »
looks like marks/smudges on the top surface - so a clearcoat layer with imperfections is probably needed

130
Have you saved the textures locally first? (via Save Project with Assets)

131
[C4D] I need help! / Re: Help with granualar organic texture
« on: 2023-02-20, 15:58:58 »
Thanks for the replies - I'm still trying wthout much success :) Will let you know if a fina a decent solution

132
[C4D] I need help! / Re: Help with granualar organic texture
« on: 2023-02-19, 11:24:19 »
Good to know if you think its a particle system. Tyflow is not available for Cinema4D though.
Ideally I'd be using something inside the Corona/C4D system.

133
[C4D] I need help! / Help with granualar organic texture
« on: 2023-02-19, 10:47:26 »
Hi all.
I'm doing some food renders, but I'm having difficulty getting the level of detail I want in the textures. Previously I've had decent success just layereing noise in the displacement. But for some close-uo shots I need something better. Specifically with more depth and detail in the cavities.

There's an example of he sort of think I'm after attached (made in Modo).
Does anyone have a good idea how to do this in a highly art-directible way? I tried scattering clones, and even volume builder noises, but couldn't her enough control. Is vector displacement an option here? How would I get the maps?

134
I used to use that workflow, but sometimes I found TR was a bit finickity. The (non-wired) connection between machines wasn't always robust.

Now I use the mac as my main machine for initial setup/modelling/sculpting or anyhing that requires lots of keyboard interaction. But after that I copy the whole file over to the PC for IR sessions and to setup lighting/texturing and of course final rendering. (The Photoshop/post work is done on the Mac.)

Its not as streamlined as it could be - but works for me.

135
[C4D] Feature Requests / Re: Autolight!
« on: 2023-02-13, 09:19:02 »
To be honest I dont think this is a good idea.

There is also an extremely simple solution - in an empty project just add a sky with the most neutral HDRI you can find (I use the uffizi one that www.corona-materials.de uses). Than save that file as your default scene. Bingo! Now you have a default light in every scene you create.

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