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Messages - davetwo

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121
[C4D] General Discussion / Re: Multilayer PSD with alpha
« on: 2020-11-12, 09:36:17 »
I presume what you mean is saving the Alpha in the Channels, rather than the Layers?

122
[C4D] I need help! / Re: Need help creating a material
« on: 2020-11-12, 09:08:23 »
https://help.c4d.corona-renderer.com/support/solutions/articles/12000073516-how-to-use-the-corona-distance-shader-

It  works in a simiar way to C4Ds native proximal shader. You use another object, spline or whatever to drive the mask. There were some examples posted somewhere on the Corona site - but I can't quite remember where.

In this case I split the polys off from the beveled area and used them to drive the distance (as a mask in the layered shader). 

I deleted the file as it was a 2 minute example only, so I can't share it I'm afraid.


123
[C4D] I need help! / Re: Need help creating a material
« on: 2020-11-11, 18:08:18 »
good time to try out the distance shader!

124
Some renderers use 'Roughness' as a parameter, and others use 'Glossiness'.
It does the same thing, just in reverse.

125
[C4D] I need help! / Re: Metalness
« on: 2020-10-20, 20:32:53 »
Its super simple.

Just increase the Fresnel IOR value in the Reflection slot. Anything from 20 up will give a metal effect. For mirrored chrome you can crank it up to 999 i think.

Obviously its better to disable diffuse colour too

126
[C4D] I need help! / Re: Corona Renderer C4D Tutorial
« on: 2020-09-02, 11:55:13 »
Try this from mographplus. Its pretty comprehensive
They have a 75% off sale too
https://gumroad.com/l/nXrrk

127
Indeed, see image attached.
While It may seem counter-intuitive - the displacement is on my background pattern material - not the top gold material

128
Thanks! Really looking forward to trying this

129
The screenshot is of a c4d native material, not a Corona one FYI.
Have you tried converting materials in the scene (option under the corona menu)

130
[C4D] General Discussion / Re: c4d or 3ds max
« on: 2020-07-24, 11:46:27 »
Interesting. C4D is certainly starting to look overpriced these days.
I dont think I'd ever switch to 3DsMax though. It feels like its part of the old generation of apps.

If im going to develop new skills I'm looking more at the Unreal/Houdini universe. Or even Blender which is the cheapest of all! (Corona support would be much appreciated, hint, hint)

131
try bentanji.com
they have many of their models already set up for corona

132
@burning
Regarding loading the HDRI error:
There aready exists a registry entry with identifier net.maxon.image.pixelformat.{Alpha#net.maxon.image.pix16f,Blue#net.maxon.image.pix16f,G

I used to get that error sometimes in older versions of Corona using those Maxime Roz HDRIs. I'm not sure if this is correct, but I think c4d bundled those hdri files as an library asset from Cineversity. The conflict appeared after I started loading the same HDRi from my personal HDRI folder while also having that library installed

133
[C4D] I need help! / Re: How to get material ID mask?
« on: 2020-06-17, 14:40:16 »
Thanks for the replies.

I'd already made a fix using a black and white luminosity texture in c4Ds Physical render similar to what you suggested Burnin (its quicker to render and has better anti-alising than doing it in Corona).

Shame it doesnt work properly in Coronas Material ID pass though.

134
[C4D] I need help! / Re: How to get material ID mask?
« on: 2020-06-17, 09:05:46 »
Mmm - is there a bug?
Or is there a malfunction between my ears?

135
[C4D] I need help! / How to get material ID mask?
« on: 2020-06-16, 08:25:10 »
I have a decal applied to an object. And assumed I could use a material ID to make a mask for tweaking in Photoshop later - but I can't seem to get it to work. The mask just stays black.

I'm giving the material a material ID number in the advanced tab of the material editor. Then ticking Material ID and adding the same number in Corona's multi-pass dilogue. (Screengrab attachd for ref). What am i doing wrong here?

PS. I do it with Object IDs all the time.

Corona 5, hotfix 2 for C4D

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