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Messages - davetwo

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[C4D] General Discussion / Re: How to solo node?
« on: 2022-05-25, 19:57:37 »
You can achieve much the same result by moving the node path into the luminosity slot. But that is a faff, and it would be much preferable to have the functionallity added properly.

I dont know where you get your texture maps. But places like Poliigon will supply multiple resolution versions of the same texture. Most likely 4k is overkill unless you are showing elements in close-up. 2k is often fine, and will help out hugely with memory issues

[Max] Bug Reporting / Re: Displacement problem
« on: 2022-05-19, 08:30:09 »
yeah - displacement map looks inverted to me too.
Invert the disp' map if you cant fix the normals

[C4D] I need help! / Re: Corona pop-out Error
« on: 2022-05-08, 09:58:34 »
Wasn't critical - but I too have had his pop up. Its a little disturbing!
 C4D R20, Mac. Corona 8

[C4D] General Discussion / Re: Normal Maps in V8 RC5
« on: 2022-05-06, 10:03:38 »
Looks like the classic 'Invert Y' issue. Maybe the tick-box got unticked after the update?

Speaking of which - it would be really good if Corona Devs could clarify when the Normal maps needs to have the colours flipped? Ie say which colour needs to point up, and although there are not often options - is it the GX or DL model that Corona prefers?

I think if using GL model with Cyan up then you need to Flip Y. Is this correct?

Nost of the time I just guess :)

Surprised this is still not implementented

[C4D] General Discussion / Re: v8 Release
« on: 2022-04-14, 11:58:37 »
Hi TomG - I know you dont have control over this - but thought you may have an inside track - so I'll ask anyway... 

Do you know how quickly renderfarms will start supporting V8? Do they normally wait for the first hotfix or start straightaway?

I'd love to start using V8 - it has some great new tools - but I'm working on a project that will need renderfarm support in the next two weeks.

Just to chime in - i've done quite a few projects with droplets on shiny surfaces in Corona - and I've frequently found them too dark when I'm using caustics.
I normally make sure I have the water element as a mask so I can adjust them in post.

How much of this is a defficiency in corona vs my preception not matching reality I'm not sure. But there is an example attached.... my gut feeling is that I need something inbetween.

There is a lot of hype over ACES. But in reality people just want the image to look nice. Corona tonemapping already does a good job at this.
More complicated colour management workflows will simply produce problems IMHO. And likely worse/badly setup images half the time.

[C4D] I need help! / Re: Corona Renderer IR is wrong
« on: 2022-03-31, 09:47:44 »
Just teststed in (Mac R20).
Viewport rendering did indeed show it flat. Then I used the corona IRR and that showed the box in its correct folded state.

Weirdly when i switched back to viewport rendering that was now showing correctly too.

I deleted the materials and it went back to being flat again.

So yeah, something is not refresing as it should.

As noted in the blog post, the pricing was set when we were brand new as a company, and we did not get everything right at the time, and one of the most major parts of that was underpricing render nodes. Because users who have been with us to date have "got used" to that pricing, we are keeping the pricing the same for those who have existing subscriptions and keep those going; but we do have to correct the pricing structure for those who join us going forward.

Scatter was originally going to be a separate paid product :) So that process actually went the other way, now it is integrated in your pricing. So no reason why you would see that be reversed in the future.

Do I understand that it will continue as 3 nodes for current subscribers then?
I understand charging for more than 2 nodes i suppose. But many independent artists like myself have a dual-machine setup and its become quite normal to work on one and render on the other. It doesnt really feel like we're using it as a render farm. It feels quite necessary these days.

[C4D] Daily Builds / Re: highlights control
« on: 2022-03-28, 08:03:53 »
Should definitely be there by default IMHO.

Yeah - on a side note for the corona devs. I guess they should import with linear as the default setting. Tweaking some small but repetitive things like this would be a geat help.

As I understand it. RGB diffuse maps can be set to be embedded. Anything 'structural' (normal, rougness, displacement etc) should always be set to linear.
I think it should be the same wherever you get your materials from - not just substance

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