Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - vansan

Pages: 1 2 [3] 4
31
Just installed and uninstalled it.
No important features for me, I stay with 2016 version.

32
I did a small update to fix error message on 3dsmax start, when the default production renderer is not set to Corona.
In this case, you'll have your rendering settings automatically saved in PreviousRndrStngs.rps preset, then it will switch production renderer to Corona and load tweaker.

Also, updated Batch Material Editor to latest version.

How to install:
Extract zip to your 3dsmax scripts folder, drag&drop "register_Corona_Tweaks.ms" file to any 3dsmax  viewport, then Customize -> Customize user interface -> Toolbars -> Corona Renderer -> drag and drop "Corona Renderer tweaker" button to your toolbar.

33
Gallery / Re: Bedroom
« on: 2017-02-14, 13:20:02 »
Chetko, zaebis!

34
New update for Corona tweaker (v1.5.1)

Changes:
- Fixed issues with 3dsmax 2017
- Fixed broken Albedo render button
- Regrouped buttons as they should be
- Denoise image checkbox
- Added Render only elements button
- Added Corona VR tools button (just quick first implementation of future functionality)
- Updated Corona converter (v1.31)
- JPG preview with all IES presets inside #scripts\CoronaRenderer\Vray IES Presets folder
- rewritten script structure for simplicity.

35
A little testing update for compability with new corona version (I don't have a paid license on working pc).

Changes are:
-Removed unused VFB spinners
-New nik684's Batch material Editor (version 1.7)

I have an idea in mind to create buttons for quickly assigning different material Editor custom objects (like C4D users already have) with different scale (50cm, 200cm and 10m in diameter), different substance (solid surface, liquid and cloth).
Too bad i'm not that experienced in creating nice shaderballs, so any help is very appriciated.

36
Work in Progress/Tests / Re: Lakeside Summer
« on: 2016-06-05, 20:01:09 »
Thank you for posting your image.
I like it, maybe if it would be my wip I would also try lighting it with HDRI, for now it's too ideal in terms of lighting conditions, it's too CG now, for my opinion.
The real world is always in chaos: lights, reflections, shadows, lens diffractions, abberations, dirt, weathering effects on wood, especially on water level.... Really want to add some artistic stroke to this image to bring it to life.

37
Corona 1.4 Tweaker ver.2-06-2016

updates:
- bugfixes
- Added Proxy Lister
- Returned Limit Diffuse (albedo) global value cutoff and "=1" button to reset all values to 1.0
- All spinners are now loading with current scene values, and working as they should imho.
- Redesigned interface a little for better interaction.

Any comments ad suggestions are always welcome, have a good day!

38
General CG Discussion / Fountain simulation
« on: 2016-05-21, 16:16:41 »
Hello coronauts!
I'm asking for advice - which tools are best for simulating fountains (for still images)?
I used Lumion alot and composed water scenes in ps, but maybe there is a better solution for doing this kind of stuff?

39
A new beta-version of tweaker for Corona 1.4 RC5 as a little holiday gift for coronauts from me.
Installation is the same as before.

Changes:
- Removed unused or old functions
- BitmapsBlur now works with corona bitmaps
- Added MEpq (material editor preview quality) button with spinner
- Added Corona Albedo test render button
- Renamed ME => Corona to cleanME
- Updated Corona Converter with latest version (1.26)
- Added Gtools Light lister with corona lights support
- Added Target noise level spinner

40
[Max] Daily Builds / Re: Daily Builds
« on: 2016-05-07, 12:07:17 »
I guess that you are right.
Texture is looking a bit sharper and has better contrast in 1.3 comparing to 1.4 (both textures have 1.0 blurring)

updated: Found the way out - I set blur = 0,01 for all diffuse and reflection textures to get the same sharp look.

41
[Max] Daily Builds / Re: Daily Builds
« on: 2016-05-07, 10:44:10 »
Ondra, hello.
I'm getting a little different results with wood material bump mapping set on 0,001 value.
I attach images below.

42
[Max] General Discussion / Re: 1.3 vs 1.4 speed
« on: 2016-05-07, 10:28:27 »
Hi.
Latest Corona with adaptiveness show more constant noise levels all over the image and +15% sampling speed improvement on my scenes.
75 passes is almost enough for any interior render now, as denoiser is really good even at 0,6 value.
I'm happy with all the improvements done by developers.
Using Corona instead of Vray is not about speed, it's about much simplier workflow and much more predictable results with less time spent on tests.

43
[Max] General Discussion / Re: Max Plugin vs StandALone
« on: 2016-05-06, 10:05:48 »
It's the way software development works.
Every new plugin is born from standalone, which is a core prototype with ideal rendering speed.

44
Work in Progress/Tests / Re: trying to build up a scene
« on: 2016-03-24, 09:21:15 »
Thank you Jesus for all your inspirational renders!
I'm your biggest fan, as many years ago you inspired me to learn VRay, and now i'm happy I chose the right tools to master my skills.

45
Gallery / Re: Apartment building exteriors
« on: 2015-12-25, 10:34:10 »
I like architecture alot, viz is accurate and nice.

Pages: 1 2 [3] 4