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Messages - johnnyswedish

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Hi Forum,

Just finished a simple cap with a logo on the front, this is all geometry, not a decal. I have textured up the cap with simple colours and displacements. The client wants to use this in a program called Sparks AR and they need it exported as FBX or DAE. Is this possible, never had to export before so would need some Jedi help please :-)

17
[C4D] I need help! / Re: NVIDIA Missing DLL
« on: 2023-11-10, 09:15:01 »
Hi Pepelecrabb,

BOOM! Works now, had a sub-directory as well. Nice 1, have a good weekend :-) John.

18
[C4D] I need help! / Re: NVIDIA Missing DLL
« on: 2023-11-07, 18:00:01 »
Hi,

Tried a clean install, no apps open. Still get the warning. Only got this from the last update. Not a emergency, only comes up during IR rendering but annoying when you have loads of windows open :-)

19
[C4D] I need help! / NVIDIA Missing DLL
« on: 2023-11-06, 18:59:28 »
Hi Support,

Since upgrading to the latest 11 version, I'm getting this error (sure a lot of people are). I have a Gforce RTX2080 Studio card in my laptop with 64GB ram & Windows 11 Pro. All Nvidia drivers are up-to-date. How do I make this annoying message go away every time I use IR rendering? Looked at the link but still a bit baffled, thanks, John :-)

20
Just jumping in here, I have purchased the double metal and concrete wall pack. These are absolutely amazing! A must have if you ask me so nice work Stefan :-)

21
Hi All,

Been following this thread as well as it is quite tricky to get outdoor scene's right. I agree, the materials look really flat. I have bought all the collections from CGAxis which are fantastic for outdoor renders (i have churned them through Texture Manager 2 to create material specific for Corona). I have a scene I can share with you as I have not got to the point of adding specific client bits to give you a sample. I totally agree, the water looks fab! Did you download this or create it yourself? Would love to know the set up on the water, this in my opinion is harder to get right than outdoor renders :-)

23
Hi Both,

Thank you for your replies and I do agree, paths are probably the issue. I am using one of my internal 1TB SSD drive for these. I have a second interna 2TB drive for my apps and some textures. Stefan, would it help if I send you my 3DTools texture path/structure? I bought the concrete as well BTW, very detailed, have some old MotionSQ concretes but not very good for closeups so well needed :-) Thanks again guys!

24
Hi Forum & Team Corona,

Good work on release 10 :-)... I have a question regarding purchased material packs (Siger & 3D Tools). The carpaint materials in Siger take some time to update once imported into the scene before it is actually finished previewing in the material tab. 3D Tools layered materials, which are fantastic btw, good work Stefan L btw, take almost 5mins to bring in. I saw on your promo video 3D Max will have a faster material workflow. Will this come to C4D? Is there a way to speed this up in C4D? If I have a tight deadline, I can't be held back by slow materials loading and making everything sluggish. Please let me know if there is some kinda workflow config I could do :-) John

25
[C4D] Daily Builds / Re: Layered Material
« on: 2023-06-19, 12:24:43 »
Just read this... Great news indeed! This was always a pain in the a... Well done guys!

26
Hi Team Corona!

Just curious, at the moment if i want to have visible light cones on stage lights I have to create a cone and add volumetrics. Will there be a Corona light that does this automatically and renders faster in the future? Would be amazing if possible :-)

27
Hi Romullus,

LOL! Yes, that would be helpful! :-) https://www.thegreatsummit.com/product/tgs-texture-manager/

Thanks

28
Hi Forum,

Happy Friday! Thought I'd post here about TGS brilliant Texture Manager 2, a totally amazing texture manager for all your PBR materials. It creates all the channels (diffusion, normal, displacement, etc) in one simple click. I have the whole CGAxis library and to create a lib manually would take month! Takes a bit of time to render the previews but very good as a central hub for all your textures. Well worth 49 euros! For Corona I did find you have to remove the reflection search strings to get the right previews.

29
[C4D] Feature Requests / Re: Dockable VFB
« on: 2023-02-10, 22:27:01 »
+1 Agree

30
Hi Team Corona,

Hope you have had a good week all :-). I'm working on a big architectural job and wanted to create some initial b/w floor plan sketches/drawings. I love the wire shader but would love to be able to use something similar to toon render creating brush/pencil drawings. I tried using the toon C4D with native but soooooooooooooooooooooo slow it hurts. Would love to have something similar with Corona. Have a good weekend all :-) John

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