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Messages - koubankeo

Pages: 1 2 3 [4] 5 6 ... 8
46
[C4D] Feature Requests / Re: Corona Scatter for Cinema 4D
« on: 2019-11-26, 10:41:45 »
Put it well, nkilar. And now we will wait until Q2/2020 for this important implementation?

47
Version: 5.0 daily Oct 15 2019 (core 5 (DailyBuild Oct 15 2019))

A layer shader with filter shader is very slow to set up during IR rendering.

48
[C4D] Bug Reporting / Re: layer shader crash
« on: 2019-10-22, 12:28:21 »
yes still

49
[C4D] Bug Reporting / Re: material preview in objects
« on: 2019-10-01, 08:27:37 »
No explanation, Corona team? Do you know about it?

50
[C4D] Bug Reporting / material preview in objects
« on: 2019-09-23, 10:23:42 »
The new R21 build is really good! Thank you.

But I still have a problem with preview material on an object. When I use shared shader and texture with filter or layer shader. When you change the parameters of the shader filter, the texture in the view is lost. the material on the object is only displayed in gray. I wrote this issue long time ago https://forum.corona-renderer.com/index.php?topic=23037.msg144767#msg144767
Does anyone else have this problem? Is there a solution?

thanks

51
[C4D] General Discussion / Corona Hair
« on: 2019-08-26, 14:20:35 »
Using IR rendering with Corona Hair is very slow. It is normal?

52
[C4D] Bug Reporting / IR HDRI load
« on: 2019-08-04, 11:48:36 »
Hey guys,

I am addressing an HDRI update issue. I have such a normal exterior scene and I want to set the atmosphere. I use HDRI to lighting the scene. I turn off all unnecessary instances (grass, flowers, etc.), leave the trees for shadows, let go of IR, wait, have coffee :)
IR running- change camera position for composition - very slow viewport. I will change the HDRI texture twice because I don't like it. Third, they no longer appear in IR. So stop and again IR, parsing scene, waiting again, coffee again.

How do you do it with exterior scenes?

Thanks

53
[C4D] General Discussion / Re: CORONA SCATTER
« on: 2019-08-02, 14:08:42 »
Yes, we need it urgently. The roadmap is scheduled for Q4 / 2019, but no progress yet.

Exterior scene or many instances can be created, but with a lot of time and suffering. Also, I do not know if it is possible to speed up parsing time, but for a slightly larger scene it takes too long.

54
[C4D] Feature Requests / Re: Corona Scatter for Cinema 4D
« on: 2019-08-01, 11:07:53 »
FWIW, a quick mograph setup.
SurfaceSpread is more versatile, of course, and got an all-in-one interface, but I could add user date for more convenience.
Now I am off to watch a few Corona Scatter tutorials to see what more it offers. Curious about the collision avoidance.

Thanks Cinemike,

is there any way to set the minimum object size? And the minimum distance of neighboring objects?

You may not need a Corona Scatter if everyone has a MoGraph in C4D. Several scenes or tutorials for MoGraph would be useful. But multi-instance is a necessity as soon as possible, now it is impossible to create an exterior scene without killing time.

55
[C4D] Feature Requests / Re: Corona Scatter for Cinema 4D
« on: 2019-07-29, 12:13:11 »
The real question is - when we add multi-instance support, will you still need the Corona Scatter so much?

Multi-instance is an absolute necessity. Corona Scatter may be easier to set up in the future than Mograph, such as surfaceSpread.

56
[C4D] Bug Reporting / Re: Bug with Corona Shared Node
« on: 2019-07-29, 12:00:02 »
Hey houska, thx for ur attention on this.
Well i got u a scene (R20) attached with a simple fabric material (mat1), build in the node editor.
i used some c4d shaders in there like a filter, a fresnel and a layer shader.
try to change values while IA is running, like the color in the filter or fresnel values. u will recognize that the texture will not load correctly but turns yellow until u reload the bitmap.
its conspicious that this happens when corona creates a corona shared-shader in the material slot. the strange thing is that sometimes corona doesent create this and it works but than suddenly it puts in these shaders (mostly when loading bitmaps) !?
so the question would be why do we need this corona-shared shader at all ?
this shader is also the reason why the texture manager cant find bitmaps in the node materials.
best regards,
sV

So it's really a very old issue that I sent earlier. It is sad that such an important fix things take so long! Node editor is not very usable for me.

57
Gallery / Re: Casa GP
« on: 2019-07-25, 11:05:20 »
Excellent Angelo,

maybe the grass looks pretty uniform, but I know it's quite a problem without multi-instances in C4D. Lighting is nicely balanced, great!

58
[C4D] Bug Reporting / crash vertex map
« on: 2019-06-08, 19:36:13 »
render with vertex map- stop render- change render resolution- render- crash.

59
Of course, Variation Shader has only Studio and Visualize versions. It's a big lack of a Prime version, and there's no way to address it directly in C4D. Vray has Vray TexMulti, you cannot load the entire texture folder. The only way to do it in Prime is the Kendoshader plugin, or am I wrong?

60
[C4D] Bug Reporting / Re: Variation Shader - Texture error
« on: 2019-06-05, 11:53:39 »
I also have a problem with Variation Shader in the material. Can't open at all.

https://forum.corona-renderer.com/index.php?topic=24958.0

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