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Topics - koubankeo

Pages: 1 [2] 3
16
[C4D] Feature Requests / displacement IR
« on: 2020-03-18, 08:03:06 »
Hi,

will it ever be possible to set displacement in IR?

thanks

17
[C4D] I need help! / shader lost
« on: 2020-02-11, 11:09:29 »
Hi,

I have a big problem. I made some visualizations for the client and after a week I come back to the scene. I found out that some materials were lost! More specifically, C4d layer shader and a combination of several noise shaders. Now I do not remember the exact settings and the client requires it.

I'm angry, should I explain to the client that I'm working in a corona for C4D that contains bugs?

please, give me an advice

18
[C4D] I need help! / sky background
« on: 2020-02-05, 10:37:25 »
Hi coronauts,

what is the right way to set the background, eg sky background?

If I create a C4D sky object and apply material- in the diffuse HDRI map slot from hdrihaven (standard or light without emit light), the sky is faded, hardly visible.

If I apply the same material in render sett./ scene environment overrides, the sky looks beautiful. The problem is that it causes white dots that only disappear with denoising amount 1!

Is it a bug, or am I doing things wrong?

please for quick help

thanks

19
[C4D] Bug Reporting / material preview in objects
« on: 2019-09-23, 10:23:42 »
The new R21 build is really good! Thank you.

But I still have a problem with preview material on an object. When I use shared shader and texture with filter or layer shader. When you change the parameters of the shader filter, the texture in the view is lost. the material on the object is only displayed in gray. I wrote this issue long time ago https://forum.corona-renderer.com/index.php?topic=23037.msg144767#msg144767
Does anyone else have this problem? Is there a solution?

thanks

20
[C4D] General Discussion / Corona Hair
« on: 2019-08-26, 14:20:35 »
Using IR rendering with Corona Hair is very slow. It is normal?

21
[C4D] Bug Reporting / IR HDRI load
« on: 2019-08-04, 11:48:36 »
Hey guys,

I am addressing an HDRI update issue. I have such a normal exterior scene and I want to set the atmosphere. I use HDRI to lighting the scene. I turn off all unnecessary instances (grass, flowers, etc.), leave the trees for shadows, let go of IR, wait, have coffee :)
IR running- change camera position for composition - very slow viewport. I will change the HDRI texture twice because I don't like it. Third, they no longer appear in IR. So stop and again IR, parsing scene, waiting again, coffee again.

How do you do it with exterior scenes?

Thanks

22
[C4D] Bug Reporting / crash vertex map
« on: 2019-06-08, 19:36:13 »
render with vertex map- stop render- change render resolution- render- crash.

23
[C4D] Bug Reporting / material crash
« on: 2019-06-05, 10:00:18 »
Please help,

I do not know what happened. The new Release Candidate 1 and 2 cause this material to crash.

24
[C4D] Bug Reporting / refraction glossines
« on: 2019-05-15, 08:54:56 »
glossines in refraction not seen in reflections of other materials. Is it a bug or am I doing it wrong?

thanks

25
[C4D] Bug Reporting / IR exterior scene
« on: 2019-05-06, 17:50:22 »
Daily Build 2019-05-03

I have an exterior scene, several trees, grass, etc. (3.5 million poly total). IR rendering is a crash with every change.

I am doing something wrong?

26
[C4D] I need help! / noise beauty
« on: 2019-03-07, 12:12:14 »
Hi,
I have an indoor scene with HDRI, a noise level limit of 4.5 and a denoising mode - Corona high quality - 0.7. Still, there is a high level of noise in some places. I need an advice.
Thanks

27
[C4D] Bug Reporting / layer shader crash
« on: 2019-02-28, 11:07:19 »
Material 2- after connecting the filter shader to the second layer- BUG
edit/ Version: 4.0 daily Feb 19 2019 (core 4 (DailyBuild Feb 20 2019))

28
[C4D] General Discussion / pass 50/ black dot/ black screen
« on: 2019-02-18, 12:57:11 »
Hi,

I have a problem with a larger exterior scene. The black dots appear in pass 50. With bloom and glare turned on, the screen is black.

Do you know what it is???

Many thanks

29
[C4D] General Discussion / volume fog
« on: 2019-02-12, 10:06:55 »
Hi,
is there any way to do this? https://www.youtube.com/watch?v=RbOKWhlxkQM
0:14 global volume distance from ground?

30
[C4D] Bug Reporting / material preview
« on: 2019-01-07, 13:51:34 »
For the 3 final version, there is a issue updating the preview of the material. I was hoping that this issue will be solved :(
I'm sending a video...
Thanks

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