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Messages - maru

Pages: 1 ... 750 751 [752] 753 754 ... 846
11266
Gallery / Re: First Corona Render
« on: 2014-06-18, 19:06:25 »
-ugly texturing
-too strong bump
-other than that, cool :)

11267
General CG Discussion / Re: new CGI models server
« on: 2014-06-18, 14:14:56 »
In my opinion the price/quality ratio is insane. 60$ for a low-poly car with flat textures. Good luck, anyway.

11268
Yes, it was removed. But it will probably come back in a more usable form. :)

As for now you can try combining multiple falloff maps.

11269
Gallery / Re: Corona render sketchbook
« on: 2014-06-16, 13:52:17 »
I may be wrong but I would add a window and a portal in that hole.

11270
[Max] I need help! / Re: Need Help About Noise
« on: 2014-06-16, 13:48:58 »
It's probably some basic mistake like solid glass in the window hole or no portals or strange curtain settings. Please read:
http://corona-renderer.com/wiki/performance_debugging

11271
Work in Progress/Tests / Re: Living room. Dots problem
« on: 2014-06-14, 12:09:12 »
I would suspect these fireflies come from the ceiling lights. It could be caused by:
a) IES lights
b) light bulb object/material in wrong place - do not use refractive glass
c) object/material of the light socket, mirror-like material reflecting light could cause this, refractive caustics could cause this

11272
Gallery / Re: Chameleon colors
« on: 2014-06-13, 12:50:54 »
I suspect some of them actually have seen it! ;)

11273
I'm not any kind of specialist so what I say might be stupid but isn't this pretty close to rendering hd-cache/light cache (some kind of biased path tracing) with interpolated samples? If yes, then this has to produce some visible bias.

11274
Gallery / Re: Sergov Corona Tests
« on: 2014-06-13, 10:57:05 »
Wow, at last, a good car rendering. Rarity here. :)
About the chandelier, are you sure you used "the same" settings - what I mean is in vray: ray depth, reflection/refraction cutoff, double-sided reflections? Because most realistic settings are disabled in vray by default. :)

11275
This is amazing. I'd like to ask one question: how was this whole city modelled? o_0

11276
Gallery / Re: Miss Potato!
« on: 2014-06-13, 10:07:18 »
Very nice works, this and the other things you posted, and I'm glad again this is not interior vis. :) I really like the idea of the Berlin Wall vinyl!

11277
[Max] Feature Requests / Re: The most wanted feature?
« on: 2014-06-12, 19:32:48 »
...so... what is your "wanted feature"?

11278
[Max] I need help! / Re: Corona correct Gamma settigns
« on: 2014-06-11, 22:32:14 »
If your bitmap has some very bright spots and you are using it in diffuse slot, you can lower the "diffuse level" value to 0,7 - 0,6 - 0,5 depending on what you want. In reality materials are hardly ever so bright. See:
https://forum.corona-renderer.com/index.php/topic,2359.msg17366.html#msg17366
https://forum.corona-renderer.com/index.php/topic,1012.msg13575.html#msg13575
https://corona-renderer.com/wiki/performance_debugging

You can also use albedo render element to determine if some parts of your scene are too bright.

11279
Gallery / Re: Lamp
« on: 2014-06-11, 20:30:18 »
There should be some kind of penalty for posting .pngs. :P

11280
[Max] I need help! / Re: Corona correct Gamma settigns
« on: 2014-06-11, 20:29:13 »
In Max's preferences set output gamma to 2.2 (set 2.2 everywhere). Don't touch Corona's internal gamma settings. When saving a .jpg check "use system settings", when saving .exr, .hdr or other 32-bit file, check "override gamma" and type 1.0.

Correct me if I'm wrong.

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