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Messages - Daniel Mikolajčák

Pages: 1 2 [3] 4 5 ... 12
31
[C4D] Daily Builds / Re: V7 RC1 resolved/unresolved bugs
« on: 2021-08-09, 10:21:43 »
Very promising, I will test it soon.

32
[C4D] Daily Builds / Re: V7 RC1 resolved/unresolved bugs
« on: 2021-07-29, 16:40:59 »
Hello I am not sure if you are aware of it, but projector shader does not work when used as part of layer shader. Corona's own mixture shader works fine.

33
Is it possible to use team render client in a way that it would use local textures and cgeo assets? I have big archviz scene and I have not managed to set it up in the way that the client would not need to download the whole scene again. In the Team render client there is a tab files/paths in the settings. Setting them up has not done anything. The client still tediously downloads bunch of data from the server it has already on the drive.

Also strangely after the client downloads the job it starts to download it again.

Daniel

34
[C4D] Daily Builds / Project Asset Inspector
« on: 2021-07-27, 12:46:57 »

35
[C4D] Daily Builds / Re: Proxy does not render Bump
« on: 2021-07-12, 13:51:09 »
Hi Jan, Material manager is somewhat more easygoing. It still has lot of material limitations like material stacking and layered materials. Arnold has a very good proxy system, where you can take a group of objects and it renders exactly the same as proxy as a reference object. There is no need to collapse objects into one mesh, which creates a very messy situation. I wish one-day corona proxy actually works. I am afraid you would need to start from scratch. The current system seems to have a neverending list of limitations. Or maybe creating a system similar to xref would work too.

36
[C4D] Daily Builds / Re: Proxy does not render Bump
« on: 2021-07-09, 15:43:53 »
Here I used metal material to illustrate the lack of bump, even using the material utility. The only way bump works is with bump channel only (no normal map) and corona bitmap, In this case projector shader is non-functional, as it only support cinema bitmap.

37
[C4D] Daily Builds / Re: Proxy does not render Bump
« on: 2021-07-09, 15:01:27 »
Hmm, I see. For me copying shader tag from the mesh was fine. Anyhow this does not change that I cannot get bump on some models. On some it weirdly works. in one case bump appeared when I used corona bitmap instead cinema bitmap. But only as bump not as normal. I will send you the scene.

38
[C4D] Bug Reporting / Re: Proxy renders differently
« on: 2021-07-09, 09:53:08 »
I found out that sometimes it can cause bad UVW projection in proxies, if set to uvw projection.

39
[C4D] Daily Builds / 30 passes vs. 3x10 resume last
« on: 2021-07-09, 08:10:40 »
I am not sure if this is a bug. Should rendering 30 passes and clicking twice resume last with 10 passes yield the same results? It does not currently in rc2.

40
[C4D] Daily Builds / Re: Proxy does not render Bump
« on: 2021-07-08, 17:52:28 »
unfortunately, even if Material tags are not duplicated. UV projection is falsely interpreted by proxy

--update--
this discrepancy is caused by cinema projector shader that is part of fabric material. If mapping is changed from uvw mapping to e.g. cubic or shader is removed, bug goes away.

-- update 2 --
on one other proxy projector does not cause this bug

41
[C4D] Daily Builds / Proxy does not render Bump
« on: 2021-07-08, 16:47:37 »
Hello,
proxies do not render bumps with PBR material.
Also if more material tags with the same material are used, mapping gets mixed up.
I used private uploader for scene upload: 1625756985_Untitled.zip

Could you give me a time frame this could be fixed?

--update--
there are other materials on other models where bump does indeed render

42
[C4D] Bug Reporting / Re: Proxy renders differently
« on: 2021-07-08, 09:53:55 »
No problem jan, RC2 is good enough for me, I will install v7. I has also fixed projector shader so it is a good deal for now. Take care.

43
[C4D] Bug Reporting / Re: Proxy renders differently
« on: 2021-07-07, 15:46:58 »
Hi guys, displacement does not render on proxies in v6 but does in v7. Would it be a lot of work to make it work in V6 HF2 (which would make it HF3 I guess)? I don't want to do a commercial project in rc v7

Daniel

44
[C4D] Daily Builds / Re: V7 RC1 resolved/unresolved bugs
« on: 2021-07-06, 21:21:18 »
turn off the displacement in IPR checkbox could be quick fix for this, perhaps even for a quick preview.

45
[C4D] Daily Builds / V7 RC1 resolved/unresolved bugs
« on: 2021-07-01, 04:52:59 »
--update--
Due to point 2 working in V7. Points 3, 4 and 6 could by bypassed by batch renaming absolute paths, so don't focus too much energy on that. I would say motion blur is the biggest issue at the moment.
-- --

Hello guys & gals,
I have tried v7 rc1 here are my thoughs:

1: https://forum.corona-renderer.com/index.php?topic=32679.msg182918#msg182918
Thank you for fixing the projector shader. However, it still does not work when using corona bitmap or corona color correct.

2: https://forum.corona-renderer.com/index.php?topic=30939.msg176273#msg176273
this works now, thanks

3: https://forum.corona-renderer.com/index.php?topic=27680.msg163056#msg163056
bug is still present

could be bypassed? if this worked:

4: https://forum.corona-renderer.com/index.php?topic=32124.msg180631#msg180631

5: https://forum.corona-renderer.com/index.php?topic=32375.msg181592#msg181592
this is my top feature request for v8. It is an absolute must, vray in cinema has it, corona for max has it


6: https://forum.corona-renderer.com/index.php?topic=30950.msg176313#msg176313
still not working

Some of these issues, I forgot which ones though, work in Vray c4D, your sister company ;)

thanks
Daniel

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