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Messages - Daniel Mikolajčák

Pages: 1 ... 8 9 [10] 11 12
136
[C4D] Feature Requests / Projector Shader in Corona
« on: 2020-01-17, 18:25:23 »
Hi guys, is Projector Shader officially supported in Corona? It does not work properly for me and I need it for work as much as salt. Please make this shader a priority, there is no other way to use multiple uvw mapping within one material.

Thank you,
Daniel

137
[C4D] Bug Reporting / Re: My Bug Reporting for 2018-12-14
« on: 2020-01-17, 09:05:39 »
Hello,
I would like to second the Projector shader. It is very very important shader and it seem to be not working as it should. Perhaps this is also Cinema 4d problem? Node editor has also few strange behaviours like forgetting bitmaps. I assume this is due to recent introduction of nodes to Cinema, well better later than never.

Daniel

138
[C4D] I need help! / Re: UVW randomizer
« on: 2020-01-16, 13:30:13 »
Hello,
workaround is o.k. It has by accident let me to discover other bugginess. Cinema bitmat displays wrongly material in interactive rendering. After interactive rendering refresh appearance of materials changes.
more info on it:
https://forum.corona-renderer.com/index.php?topic=27391.msg161520#msg161520

Daniel


139
[C4D] I need help! / Re: UVW randomizer
« on: 2020-01-15, 21:14:03 »
Hello guys,
any news on UVW buggy behaviour? Let's kill those bugs in 2020.

140
[C4D] Bug Reporting / Re: Corona Crashed while rendering
« on: 2020-01-15, 21:01:17 »
Hello,
since last Mac OS update to 10.15.2 these crashes have disappeared. I suspect Apple fixed something related to eGPUs. I would close this case for now, thanks.

141
[C4D] Bug Reporting / Re: Render Region VFB Shift Bug
« on: 2020-01-09, 15:11:24 »
Hi,
do you mean hotfix 1 or regular v5 version, I see 2 version on google drive. Hotfix 1 still has the issue
Daniel

142
[C4D] Bug Reporting / Re: Render Region VFB Shift Bug
« on: 2019-12-21, 09:29:21 »
Same issue on my Mac Book pro. No biggie, I can live with it, but still weird.

143
[C4D] Bug Reporting / Cinema Bitmap shader strange behavior
« on: 2019-12-21, 00:27:12 »
After being able to run UVW randomizer only with default cinema bitmap shaders I stared to create new material from scratch with them instead corona bitmaps. I have noticed that reflections vary in different render times. I have made a short video. Reflections change after I restart Interactive viewport.
feature=youtu.be

this behaviour does not exist with corona bitmaps, which at least in my case are not functional with UVW randomizer :(
I have uploaded the scene to dropbox Interactive Viewport bug.zip

Both bitmap shaders final render identically. Only in interactive viewport , when changing filter values along with default cinema bitmap shader the results are incorrect.



Daniel

144
[C4D] Bug Reporting / Re: Render Region VFB Shift Bug
« on: 2019-12-21, 00:22:32 »
I will try it on my Mac Book Pro. Maybe it is display resolution related.

145
[C4D] I need help! / Re: UVW randomizer
« on: 2019-12-19, 20:56:17 »
Heureka!
I got to work it too! The problem was I was using corona bitmap, It seems to work only with default cinema Bitmap shader. Hope this would give you some hints.

146
[C4D] I need help! / Re: UVW randomizer
« on: 2019-12-19, 15:38:34 »
Hi, I used dropbox after all. The zip file is called uv random.zip
Daniel

147
[C4D] I need help! / Re: UVW randomizer
« on: 2019-12-19, 14:40:55 »
I have just uploaded the simple sample file. I wonder what I am doing wrong, I could use it though for creating stone tiles.

Thanks in meanwhile.
Daniel

148
[C4D] Bug Reporting / Re: Render Region VFG Shift Bug
« on: 2019-12-19, 14:32:32 »
Forgot to mention set up, Mac Os Catalina , both with corona are latest version.
Daniel

149
[C4D] Bug Reporting / Render Region VFB Shift Bug
« on: 2019-12-19, 11:10:49 »
Hello everyone,
during my last project I have notices undesirable behaviour of render regions. My resolution was 4096x2400 and when I was trying to align render region to far right edge it has shifted all other render regions along.
here video demonstration:https://youtu.be/Sig694ysaKo

I was able to reproduce it on simple blank scene with the same resolution. this time shift appeared to be heading downwards instead of leftwards. When I lower render resolution to full hd, this render region shifting stops. So it must only effect higher resolutions.


Daniel

150
[C4D] I need help! / Re: UVW randomizer
« on: 2019-12-18, 19:13:02 »
Hello Beanzvision,

I cannot reproduce the crash unfortunately anymore. Still I cannot get the uv randomizer to run in any way. Also would it make sense to make it work from within a tag and not a shader. You need to have randomizer shaders for each material input (Diffuse, reflection, etc.) don't you?

d.

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