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Topics - Daniel Mikolajčák

Pages: 1 2 [3]
31
[C4D] Resolved Bugs / Mask Slot Layered Material
« on: 2020-08-21, 19:36:34 »
Hello in the RC4 i cannot plug new shader map into mask slot of Layered Material.
Thanks

32
[C4D] Feature Requests / Apple ARM based chips
« on: 2020-08-15, 13:31:50 »
Hello Corona Team,

what is your approach going to be to new Apple chips using ARM instructions. Have you tried Corona on dev kit already? How long do you think the implementation would take?

Daniel

33
Hello,
I would like to have a feature of quickly finding shader in Node Material Editor. At the moment there is no function of quickly zooming to shader that is selected in Materials Tab. Even selection highligt in Material Tab does not highlight Shader Node Network. In Arnold for c4d middle mouse button click opens nodal definition of what ever shader I click on in Material Tab, means 0s time searching for the right nodal definition. Could you please add this very important feature.
Thanks,
Daniel

34
Hello guys,

I work on 2 Computers who have different sdd structure and cannot use therefor absolute file paths to work on same scene. This is no problem since Corona can look into Cinema's asset paths and thus use relative file names. How ever when I set bunch of Proxies from absolute to relative path the viewport slows down to cca. 3 fps. Going back to absolute paths, viewport speed is normal again. Could you try to reproduce this problem? If not I can make screen video for demonstration.

cheers,
Daniel

35
[C4D] Feature Requests / Projector Shader in Corona
« on: 2020-01-17, 18:25:23 »
Hi guys, is Projector Shader officially supported in Corona? It does not work properly for me and I need it for work as much as salt. Please make this shader a priority, there is no other way to use multiple uvw mapping within one material.

Thank you,
Daniel

36
[C4D] Bug Reporting / Cinema Bitmap shader strange behavior
« on: 2019-12-21, 00:27:12 »
After being able to run UVW randomizer only with default cinema bitmap shaders I stared to create new material from scratch with them instead corona bitmaps. I have noticed that reflections vary in different render times. I have made a short video. Reflections change after I restart Interactive viewport.
feature=youtu.be

this behaviour does not exist with corona bitmaps, which at least in my case are not functional with UVW randomizer :(
I have uploaded the scene to dropbox Interactive Viewport bug.zip

Both bitmap shaders final render identically. Only in interactive viewport , when changing filter values along with default cinema bitmap shader the results are incorrect.



Daniel

37
[C4D] Bug Reporting / Render Region VFB Shift Bug
« on: 2019-12-19, 11:10:49 »
Hello everyone,
during my last project I have notices undesirable behaviour of render regions. My resolution was 4096x2400 and when I was trying to align render region to far right edge it has shifted all other render regions along.
here video demonstration:https://youtu.be/Sig694ysaKo

I was able to reproduce it on simple blank scene with the same resolution. this time shift appeared to be heading downwards instead of leftwards. When I lower render resolution to full hd, this render region shifting stops. So it must only effect higher resolutions.


Daniel

38
[C4D] I need help! / UVW randomizer
« on: 2019-12-10, 13:09:53 »
I wish there was a good documentation on UVW randomizer. I did not work for me at all and along with cloner it crashed cinema 4d all the time.

:( Daniel

r21, Corona v5.
Mac Os Catalina

39
[C4D] Bug Reporting / Corona Crashed while rendering
« on: 2019-12-08, 19:59:51 »
Hi guys this is not that important bug because I cannot reproduce it and it happens only sporadically. Cinema freezes while rendering in vfb.
There is not much else I can add, I hope the text file will reveal more to you.
I am on latest c4d and v.5 corona.
Mac os Catalina
Daniel

40
[C4D] Bug Reporting / VFB clears when it should not
« on: 2019-11-21, 14:05:34 »
Hello everybody,

My VFB clears when it should not, (at least I think so)

Video demonstration:

- Clear VFB inbetween renders is checked off
- UHD is secondary solver
- VFB still clears if I render different region
- works fine if pathtracing is selected as secondary solver

System:
Corona 5 RC2
Cinema 4D R21
Mac Os Catalina 10.15.1

Cheers,
Daniel

41
Gallery / Retrofuturism
« on: 2017-02-19, 13:13:19 »
After trying z-brush for the 1st time, I have used my fresh knowledge to create retro futuristic helmet on a greek marmor bust. I was very happy about the level of detail I was able to put into the model in form of normal and displacement maps. Corona added  beautiful reflections which come from simple bitmaps i drew quickly in psd and placed around the helmet to mimic spaceship cabin.

"Spaceship Theodorus of the Planet Earth", imaginary alternative history spaceship and the colourful buttons from Space Odyssey 2001 were two main visual inspirations used for the following retro-futuristic compositions.
 
for more background info: www.mikolajcak.sk/retrofuturism










42
Gallery / Crematorium. Kahlenberg, Vienna
« on: 2017-01-15, 18:31:02 »
I would like to present set of 3D shots of un-built catholic crematorium designed by Peruvian architect Miguel López Solís. Due to the intriguing use of exposed concrete and light openings I have immediately thought of Hélène Binet´s black and white architectural photos of Peter Zumthor's buildings. Desaturation puts more focus on the concrete texture and reflections of materials.

Kindly,
Daniel

http://www.mikolajcak.sk/crematorium







43
Hi guys,
I have had some great time rendering interiors with corona PT+uhd
As I now need to render outside picture with many instances I chose pt+pt. I found out that it is very different and weird than uhd cache. the only change is the secondary engine alle lights and mats are the same.

I would be very greatful for hints.

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