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Topics - Daniel Mikolajčák

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1
[C4D] Daily Builds / UDIMs cause crashe
« on: 2023-08-29, 12:37:57 »
Hello, I use a UDIM texture that spans over 2x10 tiles, it crashes my C4D file once I click on the material. It did not crash the scene as it was only 1x7 tile. Is there some limitation in corona regarding the amount of tiles? I am happy to share the file with you, please provide me with an upload link.
Daniel

2
[C4D] I need help! / C4D Hair Object strangely kills RAM
« on: 2023-07-16, 16:40:33 »
Hello I have a larger winter scene, but it renders fine using 42,5 GB of physical RAM and 58,5 GB of virtual RAM
I want to add fur on the chairs outside that renders OK by itself using 12,5GB of physical 21,7 GB of virtual RAM, however after adding it to the scene it uses 78,4 GB and 123,8 GB virtual RAM and crashes the C4D
Do have any tips why hair objects have such big toll on RAM

3
[C4D] Daily Builds / BIG archviz scene takes forever to load
« on: 2023-06-16, 22:15:24 »
Hi I noticed a big exterior scene loads and renders fine in v.9 but gets stuck due to low RAM in v10

4
[C4D] I need help! / MSVCP140.dll was not found error
« on: 2023-01-28, 12:22:33 »
Hello,
when installing corona 9 on windows 11 I get error saying MSVCP140.dll was not found and VCRUNTIME140.dll as well.
People solve this by reinstalling Microsoft Visual C++, but this did not help. Any other tip how to solve this error?

5
[C4D] Daily Builds / R26 Dailybuild v9 Slow Startup
« on: 2022-05-29, 12:16:12 »
Hi, C4D r26 with v9 takes sometimes very long to startup, Maxon support has confirmed it was Corona plugin causing the delay when starting the application.
Daniel

6
Hello,
it would be very helpful to add an option to add bloom glare in the pass only (Caustics already has this option). This way when I render into PV via  "Render Marked Takes to PV" command I still can save beauty pass without BloomGlare baked onto it.
Thank you.

7
[C4D] Bug Reporting / IR crashes every time.
« on: 2021-08-12, 17:05:09 »
Hello,
is there something that makes IR crash more often? E.G. the use of Xref objects. I have a complex scene that crashes every time during IR. I was hoping to get some tips before having to upload the whole scene.

Daniel

--update--
what has helped to avoid crashing:

tick off:
Force Path tracing
Enable motion blur,

disable multipass,

moving frame on the timeline from -5 to 0.

Lowering output resolution

I think it was only "force path tracing" though because crashing returned when I had it checked once again.
-- update --

8
Is it possible to use team render client in a way that it would use local textures and cgeo assets? I have big archviz scene and I have not managed to set it up in the way that the client would not need to download the whole scene again. In the Team render client there is a tab files/paths in the settings. Setting them up has not done anything. The client still tediously downloads bunch of data from the server it has already on the drive.

Also strangely after the client downloads the job it starts to download it again.

Daniel

9
[C4D] Daily Builds / Project Asset Inspector
« on: 2021-07-27, 12:46:57 »

10
[C4D] Daily Builds / 30 passes vs. 3x10 resume last
« on: 2021-07-09, 08:10:40 »
I am not sure if this is a bug. Should rendering 30 passes and clicking twice resume last with 10 passes yield the same results? It does not currently in rc2.

11
[C4D] Daily Builds / Proxy does not render Bump
« on: 2021-07-08, 16:47:37 »
Hello,
proxies do not render bumps with PBR material.
Also if more material tags with the same material are used, mapping gets mixed up.
I used private uploader for scene upload: 1625756985_Untitled.zip

Could you give me a time frame this could be fixed?

--update--
there are other materials on other models where bump does indeed render

12
[C4D] Daily Builds / V7 RC1 resolved/unresolved bugs
« on: 2021-07-01, 04:52:59 »
--update--
Due to point 2 working in V7. Points 3, 4 and 6 could by bypassed by batch renaming absolute paths, so don't focus too much energy on that. I would say motion blur is the biggest issue at the moment.
-- --

Hello guys & gals,
I have tried v7 rc1 here are my thoughs:

1: https://forum.corona-renderer.com/index.php?topic=32679.msg182918#msg182918
Thank you for fixing the projector shader. However, it still does not work when using corona bitmap or corona color correct.

2: https://forum.corona-renderer.com/index.php?topic=30939.msg176273#msg176273
this works now, thanks

3: https://forum.corona-renderer.com/index.php?topic=27680.msg163056#msg163056
bug is still present

could be bypassed? if this worked:

4: https://forum.corona-renderer.com/index.php?topic=32124.msg180631#msg180631

5: https://forum.corona-renderer.com/index.php?topic=32375.msg181592#msg181592
this is my top feature request for v8. It is an absolute must, vray in cinema has it, corona for max has it


6: https://forum.corona-renderer.com/index.php?topic=30950.msg176313#msg176313
still not working

Some of these issues, I forgot which ones though, work in Vray c4D, your sister company ;)

thanks
Daniel

13
Gallery / Villa Cermes Corona+C4D
« on: 2021-03-21, 22:09:38 »
Hi guys and gals, check out and criticize my new Archviz project on my Behance page:
https://www.behance.net/gallery/114525081/Villa-Cermes

14
[C4D] Bug Reporting / Projector shader not working properly
« on: 2021-03-13, 19:53:54 »
Hi,

I would like to use a projector tag, so I first use a flat projection to get texture aligned and then hit paste tag on projector shader.

I then switch the mapping of the material to cubic as I only need one texture to be different and the projector shader yield totally different results.


to be honest not once has the projector tag worked 100%, what is the deal with this very very important feature?

15
Hi at the moment corona motion blur only works on objects who move, rotate through space. However, if there is some vertex level movement (PLA), corona does not apply motion blur to it. Important to blur moving person for example. Are you planning to implement this feature?

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