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Messages - Beanzvision

Pages: 1 ... 165 166 [167] 168 169 ... 259
2491
[C4D] I need help! / Re: UVW randomizer
« on: 2019-12-19, 15:11:28 »
Hi Daniel, thanks for uploading. What's the file called? I can not see it in there.

2492
[C4D] Bug Reporting / Re: Render Region VFG Shift Bug
« on: 2019-12-19, 15:08:49 »
Thanks, I saw from your other posts that you are running Cat ;)

2493
[C4D] Bug Reporting / Re: Volume fog effect error
« on: 2019-12-19, 15:07:02 »
Hi Zonlons,

So, we have looked at your scene and have made the following observations. For outdoor rendering, use Path Tracing and not UHD cache. The fraction value of the leaves should be lowered to something around 20% in the translucency setting. When using alpha maps in the opacity channel, ensure to enable "clip" in the material settings. We hope that helps and good luck with the rest of this project. ;)


2494
[C4D] Bug Reporting / Re: Volume fog effect error
« on: 2019-12-19, 12:07:03 »
I cannot upload to the server, it may be a network problem, so I can upload to dropbox and share with you

Dropboxhttps://www.dropbox.com/s/k8ii3jz127nxl31/%E5%B1%B1%E9%97%B4%E5%B0%8F%E8%B7%AF.rar?dl=0

Thanks, downloading it now.

2495
[C4D] Bug Reporting / Re: Ambient Occlusion
« on: 2019-12-19, 12:04:40 »
thanks for answering.
in the meantime i was able to get a simple gradient (no shader, only value "max. distance").
but i still didn't figure it out how to use ambient occlusion by shader (noise etc.), as it should produce a shaped gradient (by noise, bitmap etc.)

Is this what you are trying to do? I have attached a sample material for you to explore! :)


2496
[C4D] Bug Reporting / Re: Render Region VFG Shift Bug
« on: 2019-12-19, 11:51:46 »
Hi Daniel,

Well, this is interesting. I tried to reproduce it here but had no luck. Until we understand why this is happening, I thank you for bringing it to our attention.

2497
[C4D] I need help! / Re: UVW randomizer
« on: 2019-12-19, 11:20:06 »
Hello Beanzvision,

I cannot reproduce the crash unfortunately anymore. Still I cannot get the uv randomizer to run in any way. Also would it make sense to make it work from within a tag and not a shader. You need to have randomizer shaders for each material input (Diffuse, reflection, etc.) don't you?

d.

Hi there,  Can you supply us with a test scene with how you have it set up? I am sure there's a reason why it isn't working for you.
https://corona-renderer.com/upload

2498
[C4D] Bug Reporting / Re: Corona Light & Layer Manager
« on: 2019-12-16, 16:57:14 »
Enabling the render icon in the layer tab for either scenes created for Cinema standard renderer or ours shows the same result. No lights get rendered.

2499
[C4D] Bug Reporting / Re: Corona Light & Layer Manager
« on: 2019-12-16, 11:52:52 »
Hi there, Have you tried this with Cinema's standard renderer and lights? Does the same thing happen?

2500
[C4D] Bug Reporting / Re: Volume fog effect error
« on: 2019-12-16, 11:43:32 »
Hi there, Where is the tree model from? I'm trying to recreate this issue but I'm not having much luck. Are you able to share your scene with us via our private uploader? When saving from Cinema, please choose the "save project with assets" option. This will ensure all materials are linked to the scene. Thanks.
https://corona-renderer.com/upload

2501
[C4D] Bug Reporting / Re: Bug render with portal
« on: 2019-12-16, 11:10:38 »
 (Internal ID=435095517)

2502
[C4D] General Discussion / Re: Fireflies
« on: 2019-12-16, 10:36:39 »
Any news about it :) ?
I replied to your PM ;)

2503
[C4D] General Discussion / Re: sky prolem
« on: 2019-12-16, 10:33:19 »
Hi Daniel,

If you can share your scene with us we can take a look ;)
https://corona-renderer.com/upload

2504
You're welcome!

2505
[C4D] Bug Reporting / Re: Corona Sun Bug !
« on: 2019-12-13, 12:08:43 »
Hi there, I'm not sure I follow you. Can you please share a video of this annoyance?
https://corona-renderer.com/upload

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