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[C4D] I need help! / Re: UVW randomizer
« on: 2019-12-19, 15:11:28 »
Hi Daniel, thanks for uploading. What's the file called? I can not see it in there.
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I cannot upload to the server, it may be a network problem, so I can upload to dropbox and share with you
Dropboxhttps://www.dropbox.com/s/k8ii3jz127nxl31/%E5%B1%B1%E9%97%B4%E5%B0%8F%E8%B7%AF.rar?dl=0
thanks for answering.
in the meantime i was able to get a simple gradient (no shader, only value "max. distance").
but i still didn't figure it out how to use ambient occlusion by shader (noise etc.), as it should produce a shaped gradient (by noise, bitmap etc.)
Hello Beanzvision,
I cannot reproduce the crashunfortunately anymore. Still I cannot get the uv randomizer to run in any way. Also would it make sense to make it work from within a tag and not a shader. You need to have randomizer shaders for each material input (Diffuse, reflection, etc.) don't you?
d.
Any news about it :) ?I replied to your PM ;)