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Messages - Beanzvision

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[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-04-16, 14:46:48 »
I believe sprits were also rendered this way back then using the billboard technique. :)

[C4D] Bug Reporting / Re: XRefs Generator and IR
« on: 2024-04-16, 14:42:09 »
Hi, thanks for the heads up. I have reported it.
(Report ID=CC4D-706)

Damned no success here using the last version of corona. Here is a simple scene with a basic setup : a sphere a plane and a sky with a hdri. Thanks

It's the Corona bitmap that is doing this, you will need to remove it and it works just fine.
(Report ID=CC4D-705)

Hi there, can you share a test scene? It's working here. What version are you using?

Hi, thanks for the test scene. I can also confirm this happening and have reported it.
(Report ID=CC4D-704)

Hello, what version of Max and Corona are you using?

Hi, can you share a short video of the first issue? I can't reproduce it here. As for scaling, there are a few ways this can be done. Click on the Coord tab and change the scale there or switch from ''model'' mode to ''object'' mode in the UI and use the regular scale tool as needed.

[Max] I need help! / Re: Volume Effect clipping sky
« on: 2024-04-12, 21:30:40 »
Hi there, maybe my workaround in this thread might work for you? Aside from that, it's a known issue.

Excellent stuff :)

Yeah, language characters don't play well with Corona. As Mike did, it would be best to remove it.

Damn Leo, that's epic. Perfect timing to play with it on the weekend! Thank you kindly :)

[C4D] Feature Requests / Re: Refreshing animated preview
« on: 2024-04-12, 14:10:29 »
Hi, I have noted this. And, a +1 from ;)
(Report ID=CC4D-701)

[Max] General Discussion / Re: License not found.
« on: 2024-04-11, 16:28:18 »
You will need to ''Borrow the license''. Please see this for more information. :)

[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 15:36:24 »
in this Masterclass video he uses max native lights for gobos, also no corona lights. (so is similar as using c4d lights).

Thanks Stefan, good to know :)

Sure thing :)

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