Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TomG

Pages: 1 ... 261 262 [263] 264 265 ... 409
3931
[Max] General Discussion / Re: DR with backburner
« on: 2019-04-18, 14:39:56 »
You can use both in combination, so that render nodes all work on a single image while the master machine you are working on is not involved in rendering. Run the DRServer on all machines that will contribute to rendering, enable "Use DR" in the scene render settings, and submit the job on Backburner to just one of the nodes (never done it myself, so I think that's all that's required). That node will then render the job, using DR (so calling in the other nodes through Corona DR, to contribute to rendering the image).

3932
[Max] I need help! / Re: Distributed Rendering Problem
« on: 2019-04-18, 14:21:02 »
The scene requires twice as much memory as the machines have (around 27GB, while the machines only have 16GB installed). This means rendering will be incredibly slow (and you should have a low memory warning). The stats mean that no machine has finished 1 pass yet (not surprising, due to them all being out of memory). The updates means that the machines have communicated with the master machine to send over whatever data they have managed to render, so DR is working, just all machines are so slow that in half an hour and 30 updates, they still haven't finished the first pass.

3933
Gallery / Re: 'The Day' Lighting Study
« on: 2019-04-17, 21:43:00 »
All that said, now someone needs to go and make those in the real world; giant pebbles! Give yourself a kind of "living on the set of 'Land of the Giants'" feel ;)

3934
That's out in yesterday's daily build, just in case you didn't catch the news (https://forum.corona-renderer.com/index.php?topic=23346.msg147569#msg147569) - we'd love to know if it resolves the problem for you!

3935
What resolution are you rendering at, how many render elements that use denoising (such as light selects), and how much memory does your GPU have? I think it is likely to be something that can't be solved unfortunately, my guess is just that the GPU is taxed to its limit, probably due to using most of its memory, and when handling a larger resolution plus running all the windows in Windows and the viewports in Max, it just takes it a while to get everything cleaned up once done. We might be able to pass the information along to NVIDIA to see if there are any improvements that could be done; alternatively, a GPU with more memory might help. Of course, switching to the Intel or the High Quality denoisier would definitely avoid the lag.

EDIT you should be able to check your GPU memory usage in Task Manager, to see if it is indeed maxed out or close to it.

3936
Could be the NVIDIA denoiser, it can introduce overhead depending on how much GPU memory is used and may take time to clean up - if you do get a chance to test, I'd be interested to know if disabling it makes any difference. I have a very old GPU here, so I have seen how it can cause things to be laggy (though never as much as 10 minutes). Also, ty for the extra info here, and for any additional info gathering you can do to help us figure out what is happening for you!

3937
More information would be useful please - when you say "close the interactive renderer" do you mean you press Stop (and it stops in a reasonable time), then once it has stopped, you close the IR? Or do you mean you close IR while it is still rendering?

Which hotfix of Corona 3 is it? Do you have a video of what you mean? Is this in every scene, or one particular scene? Are there any plugins in use, e.g. for scattering? Any info from the task manager on what applications are using CPU at the time you close Max, as you mention it is just sometimes that it happens (so, could be when something else is happening)? Could you kill Max and grab a minidump, during the apparent freeze (see https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max, lower down on how to generate a minidump)

Thanks!

EDIT - hardware specs would be useful too. Also, is Fast preview denoise during render enabled?

3938
[Max] I need help! / Re: Corona bitmaps not rendering
« on: 2019-04-17, 14:42:07 »
That's the important thing, that you got it all working, cool! Always good to know how to find/generate the minidump for in the future :) And also to keep in mind that anything saved in a new version of Corona may not work as intended when going back to an older version (so always keep a backup saved in the older version before saving from the newer version :) )

Cheers, and good luck with the project!

3939
[Archive] Chaos Corona for Maya / Re: Corona for maya
« on: 2019-04-17, 14:39:49 »
As the very first pinned post in this board says, development is halted - https://forum.corona-renderer.com/index.php?topic=10980

(Also, the board is marked as Archived too for that reason - there is no ongoing development for Maya, sorry).

3940
[Max] I need help! / Re: [RESOLVED] Ground Fog
« on: 2019-04-17, 14:38:33 »
Or combine both approaches of course - bigger cloud features through geometry, with some additional variation added through the Inside Volume mode using maps :)

3941
You can either use Distributed Rendering (all nodes plus master machine work on the same image at the same time), see https://coronarenderer.freshdesk.com/support/solutions/articles/5000501666-how-to-use-distributed-rendering-

Or you could use Backburner (each node and master machine, if you want to include it for rendering, work on different frames of an animation at the same time), see 3ds Max help for Backburner (and for Corona, run the Licensing Server, see https://coronarenderer.freshdesk.com/support/solutions/articles/5000618553-corona-licensing-server).

The i5 might not add much right enough - but every little counts, rather than having it sit and do nothing ;)

3942
As mentioned, forward compatibility cannot be guaranteed (that is, loading a scene from a newer Corona version into an older Corona version). You could try starting with an empty Corona 3 scene and importing the objects from the scene saved in Corona 4, could be worth a try.

3943
On a related note, the latest daily has some changes to Team Render, and it would be great if you could test whether it makes any difference to your situation. The new Arbitrated mode should stop render nodes losing connection, and help prevent some slowdown that could see a TR job take as long as when rendering it on a local machine (further improvements to come on the latter).

3944
Unrelated, but I'd suggest installing Hotfix 2 - there were no changes other than fixing an occasional but important bug with NaNs (black pixels). That makes it safe to install, as it won't change anything in any existing scenes, but important to avoid the possibility of the bug.

3945
Do you have "Fast preview denoise during render" enabled? This is a default in the latest version of Corona, which maybe you have disabled in earlier scenes, and it runs the AI denoiser during IR.

Pages: 1 ... 261 262 [263] 264 265 ... 409