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Messages - fabio81

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346
Today will be available the new beta release?

347
I'll try what you've mentioned. In the meantime i tried beta1 again, so here is one of many files that crash. Cheers

***Corona was uninstalled add remove programs, all related folders were deleted from the maxon plugins folders. Re-installed A6.3 but still get a Cinema crash. :(

We were doing some fixes to the HDR environment maps today and your scene no longer crashes for me! That means that tomorrows hotfix release should work fine for you...

great!! :D

348
I confirm crash with HDR on windows.
Create a new scene, put a light material with hdr to a sky object and launch the render from VFB, crash

Reproduced! I'm on it now! :-)

well, I hope will be resolved soon because now I can not use the beta version, in all my scenes i always use hdr :)
in the meantime use the Alpha 6.3 version

thanks

349
it seems there are Gi problems even with the Beta version. Try all of dafult. The problem is solved with "animation (flicker free) but it is extremely slow.
I attach the file


thanks

350
I confirm crash with HDR on windows.
Create a new scene, put a light material with hdr to a sky object and launch the render from VFB, crash

351
Gallery / Re: R1
« on: 2017-03-29, 17:12:38 »
thank you and congratulation again! :D

352
[C4D] Resolved Feature Requests / Re: Mix textures mapping
« on: 2017-03-29, 16:01:31 »
Anyway, a colleague just told me that texture mixing is planned in later stages of development.

thanks :D

353
Gallery / Re: R1
« on: 2017-03-29, 15:40:50 »
Sun is 1. It needed only for that building on the background.
Corona DOF, right.

Also here was 1?

354
[C4D] Resolved Feature Requests / Re: Mix textures mapping
« on: 2017-03-29, 14:56:08 »
ok, but there are synchronization problems because the projector works well when it is combined with the same projection.
If I apply a different projection mapping (cubic and uv does not work)
With the method texture mixes you would do it all with half the time and in a functional way.

355
Gallery / Re: R1
« on: 2017-03-29, 14:20:16 »
Thank you Fabio. Sure.
But it's colour gonna be more saturated to have more realistic look.

Thank  you!

sun size only 1? I wanted to know because you always get a nice soft effect

356
[C4D] Resolved Feature Requests / Re: Mix textures mapping
« on: 2017-03-29, 13:54:52 »
But with the effect projector as you say, you do not get exactly the same results, because it is scaled only the portion that you see in the editor (120x120).

I think that's only in the shader preview. If you use that material in the scene, the textures will be repeated correctly.

with the projector does not have the possibility of mapping in 3 dimesioni and edit mapping angles.

357
[C4D] Resolved Feature Requests / Re: Mix textures mapping
« on: 2017-03-29, 13:10:15 »
Hi, basically, this is a duplicate of https://forum.corona-renderer.com/index.php/topic,15193.0.html , right?

Hi,
Yes, right.
But with the effect projector as you say, you do not get exactly the same results, because it is scaled only the portion that you see in the editor (120x120).
It will be possible in the future to implement the functions of the texture mixes?

358
Gallery / Re: R1
« on: 2017-03-29, 12:50:31 »
Hi, nice job, very photorealistic! Can i know the parameters of the Corona sun?
thanks!

359
It would be more useful if it worked the mixes textures

https://forum.corona-renderer.com/index.php/topic,14809.0.html

Hi, have you tried the corona layered material?

the problem is to have two different types of mapping.
With layered material is has one material with more layers but it will only be applied one mapping.

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