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Messages - fabio81

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331
Gallery / Re: Recamier
« on: 2017-04-11, 18:07:55 »
very nice!! 3ds max?

332
I continue to have GI problems and splotches .. enclose the scene maybe can serve

Alpha 6.3 works well

Hi, are alpha 6.3 UHD cache parameters same as beta1?  In beta1 using preset animation flickerfree and precision 4 renders perfect. Seems like more sensible to light.

the beta seems different from the alpha of 6.3. with the same parameters,  it produces GI problems and spotches. Using the animation method flikering increase the times.

333
I continue to have GI problems and splotches .. enclose the scene maybe can serve

Alpha 6.3 works well

334
the EXR files (32bit) is clamped without lut. It's possible have as 1.6 3ds max? (LUTs do not clamp the Final Image)
thanks

335
Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.

Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.

Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.

thanks,

for IR (interactive rendering), what will it take? one month? two?
thanks

336
ah ok, with projector.
thanks

337
Agree that there is definitely an issue with HDRI's not loading properly. It shows up in the viewport, but not in the render. Sample scene attached.

the HDR is not renderer

Haha thanks, I should have attached screenshot of the render :P

Anyone still have Alpha 6.3 installed and could quickly render this scene?

This is with beta1


can you tell us how you entered the HDR?

338
your files, crash.
I made a new profile and enabled Corona.

This is with Corona A6.3

339
Agree that there is definitely an issue with HDRI's not loading properly. It shows up in the viewport, but not in the render. Sample scene attached.

the HDR is not renderer

340
the image is inverted because there is a bug. We expect the new beta and solve problems :)

341
In max you use environment map (c4d scene environment) and control the mapping parameters with the environment texture map (c4d projector shader). In max you don't use a sky object with a bitmap. Is it correct? How to rotate the hdri with the sun then?

simply rotate the sky object.

342
Why? I dont think so

the projector is used to scale the maps and change its position. The HDR should be put into a simple bitmap channel or filter to change the intensity and color. If you want to rotate the HDR, you can do so by turning the sky object.
This is the method that is used in all programs.
We expect the updated beta and will be just as it has always been

343
put the HDR in a projector does not seem the right way, we expect the updated version.

344
If i use corona_bitmap shader in light material the bitmap is upside down. Why?

Render engine faster than A6.3.

Yes, it is faster the new beta!  :D

345
HDRIs Aren't crashing but not rendering...

I confirm, it works but is not rendered.

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