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Gallery / Re: Recamier
« on: 2017-04-11, 18:07:55 »
very nice!! 3ds max?
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I continue to have GI problems and splotches .. enclose the scene maybe can serve
Alpha 6.3 works well
Hi, are alpha 6.3 UHD cache parameters same as beta1? In beta1 using preset animation flickerfree and precision 4 renders perfect. Seems like more sensible to light.
Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.
Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.
Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.
Agree that there is definitely an issue with HDRI's not loading properly. It shows up in the viewport, but not in the render. Sample scene attached.
the HDR is not renderer
Haha thanks, I should have attached screenshot of the render :P
Anyone still have Alpha 6.3 installed and could quickly render this scene?
This is with beta1
Agree that there is definitely an issue with HDRI's not loading properly. It shows up in the viewport, but not in the render. Sample scene attached.
In max you use environment map (c4d scene environment) and control the mapping parameters with the environment texture map (c4d projector shader). In max you don't use a sky object with a bitmap. Is it correct? How to rotate the hdri with the sun then?
Why? I dont think so
If i use corona_bitmap shader in light material the bitmap is upside down. Why?
Render engine faster than A6.3.
HDRIs Aren't crashing but not rendering...