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Messages - mferster

Pages: 1 [2] 3 4 ... 35
16
Nice! I'm fan of the caustics on the ground did they happen naturally with the scene or are they faked for the view?

17
Gallery / Re: London Wall 1-5 Entrance & Office Lobby
« on: 2023-05-08, 23:11:02 »
Great to see more of your work again!

Out of curiosity, If you don't mind sharing... What was the reason for the hiatus? Was it ultimately a good thing or did you notice some downsides?

18
Gallery / Re: ASH 28
« on: 2023-01-31, 22:42:37 »
Nice! Did your studio coordinate the drone aerial photo or did you just work around what you received from the client?

19
Gallery / Re: Nut-o-grammetry
« on: 2023-01-31, 22:27:41 »
That coffee bean is bonkers. What are the size of your images that you can get that kind of fidelity.
Thanks! Lately shooting with GFX100S+120mm macro lens and focus stacking. 11646x8734
Will use this occasion to post some fresh scans from January:

Very cool, are you open to sharing a reduced size version of one of your photos from your series?

20
Do you want it to actually light the interiors so you can see inside? Or do you just want something visible behind the glass that looks like lights, but can't tell what it is to drive interest?

If its the latter I would set up planes as corona light material with a texture something like this and emit light turned off. : https://www.textures.com/download/Shops0135/20991


21
Gallery / Re: Nut-o-grammetry
« on: 2023-01-20, 18:38:59 »
That coffee bean is bonkers. What are the size of your images that you can get that kind of fidelity.

22
Disregard, misunderstood the issue.




Hmmmmmm so is the problem is that you want to blend the two normals(puckering and cloth texture) you have together correct? If that is indeed the issue, I would try plugging in your puckering normals texture into the base bump slot and then add the cloth texture normals into the additonal bump slot with another corona normal map.

or you could try experimenting adding the cloth's texture normals into the clearcoat layer bump. with a bit of finesse and shifting around roughness/IOR amounts I think that might do the trick.

23
[Max] General Discussion / Re: CORONA RENDER CPU PROBLEM!!
« on: 2023-01-17, 20:43:36 »
If the scene works fine as is on another computer and you have ruled out windows and other possible software issues, I think the only reasonable conclusion is that it is hardware related.

The first thing I would test is the ram, since it's the easiest. Are you able to borrow more ram from another computer as a quick test?

24
[Max] General Discussion / Re: GPU ! RTX
« on: 2022-12-19, 23:34:58 »
ay, ay, ay...  you bought wrong "lambo" for farming (;


That tractor looks so weird, It looks as if it was generated by AI or something.

25
Gallery / Re: Christmas Cold Brew
« on: 2022-12-13, 20:06:55 »
Wow! these are great.

You nailed the icing on the cookies. The only thing that looks a bit funky are the orange slices look kinda weird to me.

26
Gallery / Re: Frozen Scapes
« on: 2022-11-24, 19:09:15 »
That first image is great. The cheap lawn chair is such a great choice.

27
Wild! Good to know how to work around it in the mean time, thanks George.

28
[Max] I need help! / Re: Weird adaptivity issues
« on: 2022-11-22, 20:03:05 »
It's weird that there is very definite cut off. Are you using any volumetrics by chance?

29
After following up and testing a post in an "I need help" post (https://forum.corona-renderer.com/index.php?topic=38401.0).

A map that uses real world scaling does not work when plugged into bump converter. It acts as if there is no bump map plugged in at all

The plane on the right uses real world map scaling with a map size set to 4m x 4m with real world scaling enabled in uvw map settings . the left regular planar mapping set to 4m x 4m with 1.0 map scaling.

Would love to see this addressed, and to be honest not sure how I personally hadn't noticed this before now.

30
I just tested this myself, He is correct that it is broken. A map that uses real world scale does not work when plugged into bump converter.

The plane on the right uses real world map size with a map size set to 4m x 4m . the left regular planar mapping set to 4m x 4m.

Would love to see this addressed, and to be honest not sure how I haven't personally noticed this before.

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