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General CG Discussion / Re: Blender nearly realtime caustics, dispersion and thin-film effects
« on: 2023-06-27, 23:05:18 »
I cant see any way that it can be calculating physically correct caustics that quickly and the fact that you can art direct the caustics makes me think its totally fake.
I notice that thers no side by side comparison with actual rendered caustics vs the shader.
I notice that thers no side by side comparison with actual rendered caustics vs the shader.