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Messages - Jpjapers

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1576
Ive installed the latest daily and the latest DR and all the nodes are failing. Do i need to change the filename from 2013 to 2014?

1577
Ok great thanks

1578
Is there any daily builds for 2014, or have i misunderstood the filing system?

1579
[Max] I need help! / Re: Round Corners - Daily builds
« on: 2015-10-12, 14:27:08 »
I think there was a thread a while back posted about the rounded edges and possible options. Ill have a look to see if theres a request already submitted and post one if there isnt :)

1580
@Ondra ill try the daily. I assume it needs to be on all of the machines?
@Maru No Xrefs in the scene.

1581
[Max] General Discussion / Re: Problem with Volume material
« on: 2015-10-12, 13:25:05 »
For now, i wonder if you could just link the fog volume to the very front of the camera so it follows the camera path and therefore covers the area infront of the camera wherever it moves?

1582
[Max] I need help! / Re: Round Corners - Daily builds
« on: 2015-10-12, 13:22:33 »
Does this fix the problem it had where it would round corners where different materials intersect/meet?

1583
http://coronamaterials.com/material/lamp-shade/

That material should do what you want :)

1584
Ive been trying to fix the dark bars problem on my dr setup for at least 4 months now and still theres been no real fix and im now 90% sure its down to the dr server not understanding the drive paths on the blade servers. They are mapped with the same name and drive letter and yet the debug exrs are missing the maps ive also tried resolving maps to UNC but it doesnt actually seem to do anything. Is this going to be fixed in the next release? Because ive tried all the fixes posted here over the last few months and both mental ray and vray fork fine on the same file so its definitely a DR Server problem if im not mistaken?

Id appreciate any and all recommendations/help/options anyone knows of that could solve this problem.

Thanks
Jack

1585
Hey, im after a script that will only list the corona materials in my scene. I work frequently with different files and sometimes they get mixed together for a Realtime scene, the realtime viewer doesnt support corona materials so i need to change them to standard before export but in a scene with over 1k materials its hard to find which materials are corona materials.
Is there a script or something that will help me with this?

Thanks
Jack

1586
Is the problem that the stuff behind the glass doesnt get any ao because realistically in the ao pass the glass is solid white and therefore no ao is visible through it?

1587
would it be possible to use a slot similar to the the material override slot that would stop a certain material from being overridden i.e. the glass material? That way it with a CTexmap of AO the glass would still render as glass/completely transparent?

1588
[Max] Resolved Bugs / Re: Largest Size corona will render?
« on: 2015-09-29, 09:28:11 »
Ah ok, Im fairly new to working with rendering for print. What would you recommend for an image this size? The wall is 2.65mx4.5m. Should i just take the size i have calculated and proportionately scale it until both values are below 10k?
The dpi isnt set by the client no, however it will be viewed up close so im thinking that 150dpi would have been better. Im waiting to hear back from our signage contractors on what dpi they would print at. Im hoping its 72!

1589
[Max] Resolved Bugs / Largest Size corona will render?
« on: 2015-09-28, 16:43:42 »
I got a bad allocation error when trying to render an absolutely gigantic image (21000x35600).
Im going to try a render at a much smaller size but i wondered if there is a limitation somewhere in my system or the software itself that will cause issues with large images?
The image was for a huge wall vinyl if anyone was wondering.

1590
[Max] I need help! / Re: Direct light resolution/accuracy?
« on: 2015-09-15, 15:20:37 »
its strange what doesnt look correct when you really analyse something despite it being accurate. i always think of that thread early on in alphas where someone built real lenses and stuck them infront of the max camera and they worked. It reminds me that if ive set it up correctly the corona is always right :D

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