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Messages - Jpjapers

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1456
Understanding photography principles good, understanding art concepts better.

Thats interesting. Do you not think it depends on your end goal. Also ive just noticed youre a retail designer and visualiser. Me too!

1457
It's not so useful. Usually I am looking for 5% of info, but I need to see whole tutorial. May be 2 min. tutorials.
That's actually an idea we have come up with recently. Instead of text + a series of images with explanations, one very short video demonstrating each feature.

The original set you guys did with 1.0 (ish) were very useful!

1459

This whole thing is a little like the old days when some photographers loved the development part and spending time in the darkroom, tweaking the picture. Others loved the photography and the camera and dreaded the darkroom work, trying to get consistent results with as little effort as possible.


IKEA Have their own HUUUUGE 3d department of about 250 people modelling everything across their entire range. I saw a talk from one of their team leaders and he mentioned something that i found quite interesting thats somewhat akin to this. He said that when they merged their 3d and photography teams, the Photographers trained as 3d artists for a year and the 3d artists trained as photographers for a year so that they could work better together and understand why one team did something one way and why the other team worked in a different way. Offtopic but a great little anecdote!


1460
Honestly i think that thread could be addressed with a simple video tutorial series explaining each feature and what it could do.
Im surprised nobody has jumped on the bandwagon and submitted one to digital tutors yet quite frankly!

1461
As i understand it, Corona is a different way of looking at rendering that has never really been seen before. Simply because its so user driven and the team listens to the devoted community it has and the daily builds and trials are so accessible to everyone.
I love that the interface is stripped back and i can rely on the solid maths behind the engine to take care of 80% of the stuff that i dont need to touch that is spread all over the interface in MR & Vray. I get that for some users it can be intimidating because it doesnt often work like other engines, especially if they have migrated from never having used anything other than Vray and it can be hard to relinquish the 'control' that alot of the other renderers have but in my opinion alot of the controls in their interfaces are there because of hangovers from when rendering something progressively wasnt possible because of hardware limitations and you had to cut corners and fake stuff. Now we dont need to do that, theres no need for all the extra bullshit. Trust the algorithm xD

1462
use Corona 1.6 and save your life !! :]

This should be your new forum signature maru xD

1463
You must remember you need to also optimise your scenes when it comes to animation in corona (any renderer to be honest). You cant expect to be able to throw hundreds of millions of polys at a renderer like this on a consumer level machine, Farm or no farm, and expect it to handle it immediately and with ease. Its all about knowing where to cut corners, optimise and compromise to achieve a good balance. I don't mean that to sound patronising by the way! But alot of the memory use problems ive ever experienced since A6 have been down to me not optimising properly.

1464
If you have trees stratching far into the distance or quite far from the camera, render out some cards. whether it be top down so you can just see moving foliage or side on.
Then apply the renders to some planes and scatter those in the distance. Its used widely in VFX and saves you loads of time. plus theyre reuseable!

1465
[Max] I need help! / Re: Nodes suddenly renders 10x longer
« on: 2016-10-29, 13:25:55 »
I Havent used backburner in any massive way since bb14 so it might have been fixed but i do remember it being a big problem then.

1466
[Max] I need help! / Re: How to make powder?
« on: 2016-10-29, 13:12:09 »
Yeah you can achieve the same effect as the map i posted with a noise map, a ramp and a composite map too :)

1467
[Max] I need help! / Re: Multipass crippling time penalty?
« on: 2016-10-28, 18:34:00 »
I suppose depending on the complexity of your scene and your material graphs that might be about right. Can you get away with less passes with denoising?

1468
[Max] I need help! / Re: Nodes suddenly renders 10x longer
« on: 2016-10-28, 17:19:25 »
Just a thought. I remember in older versions of backburner it would sometimes do this thing where if rendering animations it would render a frame, finish it and than start the next one without closing the previous rendering process meaning on a small number of machines it would just open lots and lots of backburner processes eventually filling the ram and causing rendertimes to soar due to lack of ram and they would do this until you restart or manually end the processes. since DR uses backburner could it suffer from the same fate? Or has that been fixed in later BB versions?

1469
Hi All,

A while back i ran into a problem whereby you cant render volumetric fog when the camera is inside the volume. Is this something youre currently working on or have any plans to work on in the future?

Thanks :)

1470
[Max] I need help! / Re: Multipass crippling time penalty?
« on: 2016-10-28, 16:56:18 »
How big is your render?
Ive been doing 4k renders for the past week and glare/bloom usually only takes about 15-20 seconds to render and about double that if i make changes in the post panel.

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