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Messages - Nejc Kilar

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31
[C4D] Bug Reporting / Re: Scanned material and alpha channel
« on: 2024-01-29, 13:15:39 »
... Display Tag also does not work when I use 0 to 100%. Is there any different way in Corona? ...

Howdy!

For this one I'd currently suggest, as one of the workarounds, to right click on the Display Tag visiblity parameter -> Xpressions -> Set Driver. Then right click on your material's opacity parameter and do the same right click bonanza except hit "Set Driven" instead.

That'll basically link the Display tag visiblity parameter so that it drives the opacity of the material.

Hope that helps!

32
[C4D] I need help! / Re: Win10/Win 11 Lag
« on: 2024-01-22, 14:22:21 »
Very interesting because I did try installing Windows 10 on my WS again (5995wx) and unfortunately I had the same lag / stuttery issues there.

In any case we are looking into it but are still kindly asking for all the users with this problem to raise their hand. We might need help profiling the issue.

33
Corona Academy / Re: News
« on: 2024-01-15, 13:07:59 »
BTW right now that is looking like next week that we'll have the next video out - I have to go and check the Max version of the next lesson, then it should be done and dusted and out and live sometime at mid-week or after.

Indeed, can confirm the above :) Thank you all for your patience!

34
[Max] Bug Reporting / Re: dual CPU issues?
« on: 2024-01-08, 11:46:33 »
If it helps knowing I'm running a dual Epyc build that has 8 memory slots per CPU (16 total). Just for the fun of it I tried running the benchmarks (and one rather simple interior) in a 8 sticks vs 16 sticks scenario.

The results were for all intents and purposes identical between the two configs.

I do think that going with less than 8 sticks though would result in slower rendering - I haven't tested it out though.

Do note that each platform can be a bit different so the above might work for my 7B13 Epycs but might not for your dual Xeons.

35
Hardware / Re: Cooling down the i9-14900K
« on: 2024-01-08, 11:39:08 »
From what I've gathered online is that if you go with say a Noctua D15 (or whatever equivalent from other brands) you'll be fine. Intel's 13th / 14th gen along with Ryzen 7xxx will basically boost into the higher 80s regardless but that doesn't appear to be a problem because we're talking incremental and negligible gains from better cooling (at best).

I'd personally opt for the highest end air cooler reasonable money can buy (like the D15) and I'd feel that'd be a safe choice.

36
[C4D] I need help! / Re: scatter on tiles
« on: 2023-12-21, 12:10:39 »
This actually works with uvw, Thank you. But shouldn't it also work in the other modes? Otherwise you hardly have any influence on the tile size and the size of the joint.

Nates example seems to use object mode as you can see in the attached screenshot or at 30:27 in the video...

Howdy!

You are absolutely right and are not mistaken but at the moment it is indeed not supported unfortunately. Thank you for catching it!
We'll put a pinned comment on the video and we already had internal discussions about improving the behavior - along with the Corona Bitmap support for Per Tile mode. From my understanding these are not trivial updates but the devs will know more.

In the meantime UVW space is the way to go. Don't forget to set the projection method in your material tag to UVW space as well if you're trying to match the tile mapping you see with the distribution you'll get.

Hope it helps and thank you again!


37
[C4D] Bug Reporting / Re: Corona Tile Map - Gap bump
« on: 2023-12-15, 12:13:25 »
Hey there!

Are you plugging in a texture into the gap slot or are you trying to drive the bump with just a simple color?

If its the color way then unfortunately that won't work - the tile map / shader is kinda a bit different than a regular map and so the bump effect doesn't work unless you're plugging in textures into it. We will be looking at improving this behavior.

That said you can get it to work with "just colors" when you're using the UV space in the Tile shader AND you're plugging the C4D's filter shader right before you're plugging everything into the bump slot.

38
[C4D] I need help! / Re: Include/exclude mode for lights?
« on: 2023-12-11, 12:57:53 »
Howdy!

If you set it to "include" then all the objects you put in that list will be affected by that light. The object you did not put in there will not be affected by the light.

"Exclude" is pretty much the opposite of the above. Any object you put in the exclusion list won't be affected by the light.

Do note that GI and volumes are not affected. So for example if you have your Light A set to exclude the floor in your interior then you'll still see bounced light from the walls affecting the floor.

39
Hardware / Re: Dual Monitor
« on: 2023-11-28, 15:03:35 »
Well if you ask me then yes, it is worth getting :) It offers the space and resolution of 2x 27 screens but without the bezel in the middle. On top of that you get more than just sRGB gamut and 120hz. So lots of things to like imho.

That said I would still be cautios about a couple of things:

- Height. If you're used to 32" then remember this'll be like going back to a 27" screen in terms of height. Important consideration if you like... Height :) I noticed it but didn't think it was a deal breaker for me.

- It is a VA screen so viewing angles are more limited than on say an IPS display. For me personally it was never a problem and I like to sit quite up close to the thing (less than an arm length away) but if you're susceptible to the gamma shift like that then yes it might not be for you.

Partly why it was less noticeable for me is imho because whatever was important to be viewed was always in the center so even if there is a slight gamma shift on the browser I have docked to the side... I didn't really care.

Also, because it VA there is some black smearing happening on certain type of content. Probably not at all important unless you are a gamer and hate it.

- Curve to me is epic. Really like it and it never interfered with my work. Straight lines were straight regardless of the curve and if it was even more curvier I don't think I'd mind it. If you ever go back to a less curvy screen be prepared for the fisheye effect though lol. Anyway, curve isn't for everyone but I personally really liked it.

- I think one thing you'll need to get used to, if you go the 49" route is that you'll want to use PowerToys or something similar. Specifically the "Fancy zones" part of PowerToys. With it you'll set "zones" on your screen so that when you f.e hold shift and drag a browser window it will snap into a "quadrant" of your screen. What I did was I had C4D / 3ds Max / PS / Affinity / Resolve always on the middle of the screen. It was wider than a 27" screen. Then whatever was left on the sides I split into vertical halves - so Slack f.e was top right, Google Chat bottom right, left was typically browser space.

It takes some getting used to imho but once I got used to it I never felt like it was problematic.

What is problematic is Windows sometimes forgetting what size your app was when you closed it. So you have to move the app back into that mid space once you've closed it and reopened it. Not a big deal just annoying. Same with video players opening up full screen basically. Ugh.

All that said, and this might come off funny because I'm giving you a recommendation for the screen basically but I am currently not using it anymore. My SO got it :)

The reason I changed it (for a 40" LG) is the resolution. 5120x1440 on a 49" is like 2560x1440 on a 27" screen which is great for most people apparently. For me though, it kinda wasn't. I noticed, after 2-3 years of usage, that I started getting quite a bit of eye fatigue trying to read text (especially when it was smaller). The text was always just a tiny bit fuzzy and even though I wear glasses when I work I noticed that shit :) My SO, and she has perfection vision, didn't. We literally did a side by side comparison with my laptop screen (high DPI given the fact it is small) and she did not notice any meaningful difference in text quality. I did.

So after 2-3 years I switched to a 40" LG that has a resolution of 5120x2160. For me, it makes reading a lot easier because its basically a 4k 32" screen (I can't remember exactly but it might even have a bit more DPI than a 4k 32"). And I do mean it is a lot easier for me :)

Now yes the 40" LG has only 72hz (but not 60, haha!) but I quite like it as well. It is an IPS screen and I guess there is less of a gamma shift on the edges. Not really noticing it tbh. Besides that I still use Fancy Zones and honestly, I'm a fan of both screens :) Maybe I'm just to easy to impress lol.

Hope the wall of text is helpful. Sure took me time to write it, ha! :)

40
Hey Nejc - i thinkj we h ave the same machine (5995xw).  Are you thinking of upgrading?  id love to but what to do with the existing beast?

Indeed, I guess we needed Intel for AMD to do something :)

Maybe just to clarify my post there, TR5-SP6 is the socket for both PRO and HEDT parts. TRX50 is the chipset for HEDT and WRX90 is the chipset for PRO.
PRO TRs do work with TRX50 motherboards.

Yes sir, same machine with the same performance and the same hole in the wallet too! :)

Hm hm, I have just recently assembled another dual Epyc node for myself (2x 7B13, 256 threads, used of course :) ) so I honestly don't see the need to upgrade to anything at the moment. The 7980x seems mighty fine but ultimately if I cut down my IR times from 10s to 7s I don't really think it would be worth it for me right now given that I have 4 machines that can render 24/7.

If I didn't have a small render farm in my office then yes, I think I'd definitely invest in a 7980x (and the 5995wx would be an amazing render node) but for me right now the only gain would be the 30-50% IR speed up - the actual final renders are done plenty fast on the other machines.

Don't get me wrong, I am very tempted about the IR speed up but realistically, dropping another ~7000€ is a) too expensive for me right now and b) I'd more or less be paying that much money for the IR speed gains only.

So yeah, that is my situation and it is kinda specific. The 7980x, 7970x and 7960x all look really great to me and my thinking is that if you could use a 5995wx render node then splurging on a next gen Threadripper is gonna be great for you :) If you do that then please report back on how fine it all is :))

41
Gallery / Re: Blok Studio Showreel 2023
« on: 2023-11-24, 13:27:29 »
Super cool and very tastefully done imho, thank you for sharing!

42
Howdy! I would +1 James Vella here and would suggest first running the Corona benchmark just so we are sure your machine is performing as it should. Those 192GB of RAM on the AM5 platform might be affecting performance but we won't know for sure until we can validate the score with other 7950x machines.

It is a beast of a CPU for sure though :)

Also, glad you're partaking in the Academy. Hope you're enjoying it!

43
[C4D] I need help! / Re: artifacts on step files import
« on: 2023-11-08, 12:55:07 »
Hmm, are you by any chance referring to the "terminator handling" options under Developmental / Experimental menu?

What I typically do in these situations myself is I delete (dissolve) most of the CAD edges that traverse the flat surfaces of the mesh. Then I add in random plane cuts near any curved surfaces - really sloppily, just so the topology changes a bit and there are a few more support loops in there. That typically helps, at least on my end.

You can also try playing with deleting the normal tag and playing with the phong angle. Retopology generators tend to work fine as well although it depends on the type of CAD mesh you're dealing with.

On thing that is still on my personal to-do list is to see how the new phong tag weighting options affect things in Cinema 4D 2024. That seems to me like it would be the easiest solution :)

44
Off-Topic / Re: Corona vfb spinnig smiley face icon
« on: 2023-11-06, 13:29:50 »
:)
Thank you very much!

Just out of pure curiosity, if you don't mind sharing, why do you need it? :)
I wanted to use it in my nickname in the Telegram messenger. Ended up making one by myself in AE :)

haha, cool cool! Glad you got it ... rolling :)

45
Hardware / Re: Ryzen 5995XW Build & some issues
« on: 2023-10-31, 11:28:24 »
Huh, interesting. I suppose DOCP or not it doesn't really matter for you - you're already running at 3200mhz. Whether it is because you have non-DOCP 3200mhz sticks or because DOCP is actually on. Either way, from my understanding, you're probably solid there as is.

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