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Messages - Ondra

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1
[C4D] Daily Builds / Re: No New Daily Builds?
« on: Yesterday at 17:22:33 »
i guess the developers are on vacation :)
yes ;)

As covid is off everyones mind, people are now using their built up vacation days from lockdown era ;)

2
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-08-05, 11:04:18 »
If you don't mind I'd like to ask an under-the-hood question...

not at all ;)

In instances like this, where Corona is adopting a v-ray feature (enmesh is another example, improved sky is another but from Corona->Vray) is the code re-written entirely? Or is it somehow copied across?

Could be 0 - 100% depending on feature.

Enmesh/Pattern was developed pretty much independently because of what the feature is - the major part of the feature is the infrastructure connecting it to the renderer. The pattern itself is relatively simple render-time instancing, but connecting it with everything else is tricky. No code reuse was possible here. Also the Corona version was finished at the same time as VRay, not after.

In case of clouds the major part of the feature was easy to adopt, so using VRay code here helped massively.

I guess what I'm asking is; will the procedural clouds in Corona be different than the v-ray procedural clouds? Do you guys make an effort to copy the features + usage completely or do you try to distinguish it from the vray features?

When adopting, the second team has the benefit of seeing what worked out and what did not, and adjusting it accordingly. Like with any other product - the second iteration is usually more polished.
Independent of this, there are always adjustments based on the individual product philosphies. In case of Corona, we ask how we can make it streamlined and easy to use. V-Ray team usually has to add more knobs for some specific edge case workflows requested

3
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-03, 09:05:17 »
We will add random rotation, no problem there.
We will go over the rest of the requests after SIGGRAPH and vacation season is over, at the end of the month.
We are doing clouds until then ;)

4
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-07-28, 09:39:10 »
The entire point of pattern is that it bends along the way - if you dont want that, you should use 1D scatter with regular pattern here ;)

5
[Max] Daily Builds / Re: posts from Daily Builds Discussion
« on: 2022-07-14, 13:39:56 »
Leave it, it looks cool ;)

We just need bug reports in one place

6
We are now testing a possible fix for this issue

7
this is a hack we do to list the material first in list of Corona materials. We return this from ClassName, but return normal name from InternalName. The latter should be used in maxscript. Is just "CoronaPhysicalMtl" working as expected when you try to use it? (despite max returning the "hacked" version)

8
I will add them personally immediately if people finally stop saying "Merging with Chaos was a mistake" after 5 years :D

9
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-05-30, 11:06:17 »
Are you kidding?
Yes, I was kidding. I assume you are also kidding when you call Cosmos, Scatter, and all the other features we added in v8 "nothing".

10
We are working in improving the converter, some changes were already merged and will appear in daily builds soon

11
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-05-27, 09:03:25 »
We are currently preparing hotfix for v8, I counted 18 fixes there. The most serious one being problems with loading LUTs (incorrect format reported)

12
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-05-25, 17:16:59 »
After reset "GPU/Hybrid rendering" still on top :))))) When will developers listen to users? If you want more money per month, start listening to your users.
Sorry, we just hate money :-X :D

The reason this is included is that we want to see how many people want this. This poll is not a binding contract that we need to blindly obey, even if it would mean stopping regular updates for 3 years. It is just a way to scout the market.

NicolasC: you are mixing "GPU rendering" and "real time rendering". "GPU Corona" would not be 60 FPS game engine. It would be an offline ray tracer ported to GPU, with some features missing, but able to scale with multiple GPUs in a single machine.

13
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-05-24, 09:08:21 »
Reset votes since new version was released and new ideas were added.
You can check the tentative road map for the next version here: https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max

14
Hi dev.team.
Do you have any plans to add separation RBG channels to Coronabitmap like in uberBismap.osl?
Thanks
Hi,
this is officially not possible as it uses some internal unpublished mechanism

15
In that case, there is 90% chance that what we do in v8 is the "make it look nice" effect you associate with ACES, even though we cannot read ACES input assets (which you probably dont have anyways)

Ok thats great. Looking forward to V8. Yes thats pretty much all I want, see how it looks with my Corona renders. :) I may download the latest V8 to try. Is there any info how to apply ACES in Corona V8? Is it in the VFB tone mapping menu?

see here: https://forum.corona-renderer.com/index.php?topic=35847.msg196944#msg196944

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