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[Max] Resolved Feature Requests / Re: 2017.1 blended box support
« on: 2016-12-07, 23:27:28 »
yeah, you have to check the 'show incompatible' option to make it available for other engines.
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If the cloned machines have identical hardware configuration (including the HDD ID), there may be problem that there are multiple machines requesting license with the same request ID. You can check their IDs in %localappdata%\CoronaRenderer\request-3dsmax.txt
better question is, is it possible in 3dsmax? Does any other renderer support it? because AFAIK 3dsmax does not allow storing arbitrary data in meshes... :/
Just to clear this as there seems to be some confusion over this topic:
1. Motion blur WILL WORK fine on deforming objects (e.g. you take a sphere an add an animated noise modifier to it - the number of vertices/faces remains the same through all the frames)
2. Motion blur WILL NOT WORK on objects where topology is changing (e.g. you take a sphere and animate it so that the number of vertices/faces changes during the animation; like metaballs)
JCdeBlok - that video, how is it made? Is it rendered with Corona? This probably shouldn't work. :)