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Messages - Bormax

Pages: 1 ... 34 35 [36] 37 38
526
I use instance mode.
I can't send the problematic scene - it's large and has a lot of comercial models. I tried to reproduce this problem in smaller scene.
It seems to me that the problem somehow connected with car models because with another objects instead of that cars everything looks OK. In attachments you can see that color combination on spheres depends on visibility of the cars (renderable/not renderable) and it doesn't matter what material these cars have... These cars are proxies. Models have been bought from Evermotion so I don't have rights to send them unfortunately...

On all those pictures spheres have the same material with CoronaMultiMap in Diffuse slot, I didn't change anything in that material making renders.

Changes happen in regular rendering everytime when cars are renderable/not renderable. In interactive rendering mode changes not happen if I switch renderable/not renderable while it renders, but if I stop the render, switch renderable parameter and start IR again, it renders new combination of colors.

527
Hi,
I'm currently using Corona 1.2.1 Build 6.08.2015.
CoronaMultiMap gives different combination of colors/maps each time I close and open the file again.

528
Gallery / Re: Irland Townhouse
« on: 2015-08-14, 14:14:00 »
Great job! Looks very nice!
Just a small mistake in geometry - I marked it on the picture ;)

529
+1 for this feature. The only reason I use VFB+ is so that I can quickly toggle back and forth between renders to see which version I like best.
The same here.
+1 for this feature from me too

530
Hi guys,
With 2015-06-20 1.1 legacy hotfix this problem has gone!
Thank you!

531
how did you create the "renderable" button?
I've just taken it from here (see the aatachment)

532
[Max] Daily Builds / Re: Daily Builds
« on: 2015-06-20, 15:12:31 »
I use 2014 sp5 ana IR never rendered region, always full frame

533
From my tests it's clear that using CoronaBitmap in opacity slot slow down rendering process. Using CoronaBitmap in all other slots doesn't speed up rendering. Now it's interesting for me - am I the only one who have this issue?

534
I used default Bilinear interpolation

535
Yes, Maru is right - texture problem caused by combination of BreconTile+MultiTexture.
Here is small test.
But what about render time? I made some test with MultiScatter today - simple scene with 50 copies of one tree scattered
1. by Multiscatter using Bitmap and CoronaBitmap.
2. by CoronaScatter using Bitmap and CoronaBitmap.
3. scattered manually using Bitmap and CoronaBitmap.
All these variants gave much longer render time with CoronaBitmap.
Last thing I've done I've replaced CoronaBitmap in opacity slot by regular Bitmap - render time is the same as in case of use only regular Bitmap everywhere.

All those renders are PT+UHD Cache. Tried PT+PT - the same results

BTW, how to put an image in between the rows, not only on the bottom of the post? :)

536
Hi guys!
Ondra, I've checked geometry - there are no coplanar faces in that place.
Robin, this scene is quite big and it includes xrefs (buildings on background). Do you need whole scene or I can save some part of this scene, if you have any ideas what objects can cause these problems?

537
Sure.
Forest (600 trees), bushes and grass (about 800K tufts of grass (not visible from this point of view)) are made using Multiscatter, plus some trees are corona proxies manualy placed. Stones are scattered by CoronaScatter.
Here are the statistics without trees, bushes and grass. Pass limit raised to 40. When I first time redered after conversion parsing took 10sec, here is statistic about 2nd render.
Some strange thing happened with the bottom of the roof with CoronaBitmap version. You can see this place closer on attachments with Bitmap and CoronaBitmap. BerconTiles+MultiTexture used here to texture this surface.

538
Hi,
Today I installed Corona 1.01.00 and tried it on scene I'm currently working on. Unfortunately I've noticed that Corona 1.00.02 DB 2015-06-16 1.01 RC2 rendered my scene a bit faster. I read that using CoronaBitmap should speed up rendering process and I converted all Bitmaps to CoronaBitmaps using Corona Material Converter. Render time grown up for 26%.
Statistics are in attachments.
Also I've done the same with another scene and I've got 12% longer render time with CoronaBitmap instead of Max's Bitmap.
DUAL Intel(R) Xeon(R) CPU E5-2660 @ 2.20GHz, 32GB of RAM

539
Is it official 3ds Max script or 3rd party script?
I think it's official 3ds Max, I use 2014. Here is the copy of that Macro_RenderActionItems.mcr.
This error doesn't happen if there are not any object selected as "Distribute on object" and "Instanced object" in CoronaScatter.

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