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Messages - Bormax

Pages: 1 ... 33 34 [35] 36 37 38
511
[Max] Resolved Bugs / GradientRamp rotation in bump slot
« on: 2015-10-09, 12:10:37 »
Hi,
Noticed the bug (?) using GradientRamp rotation in bump slot.
If W rotation of the map is inbetween 87' and 93' bump dissapears from some of polygons in example with box and Box UVW Maping. If I use plane with Planar maping bump disapairs from it with the same angle range.

512
[Max] General Discussion / Re: Which render farm do you use?
« on: 2015-10-09, 10:20:42 »
Thanks for reply juang3d!

513
[Max] General Discussion / Re: Lens Glare or flare
« on: 2015-10-09, 08:43:26 »
There is none right now. I didn't try it for some time, but VrayLensEffect used to work as well since it's PostEffect, just in framebuffer from channel.

But this would be great addition...if it wasn't so confusing as the one in Vray, which I never used rather. Both for efficiency and consistency sake, having glare&flares in framebuffer before heading to post,
is great feature of 'wysiwyg' workflow.

I tryed to use VrayLensEffect but it doesn't work for me. Do you do something else than just add it to the list of effects in Environment dialog to make it works?

514
[Max] General Discussion / Which render farm do you use?
« on: 2015-10-09, 08:19:34 »
Hi guys,
In nearest future we'll need to render quite big amount of hi-rez stills in short time and it's clear that we have to use some commercial render farm for that. We have to make a choice which farm we are going to use and my question to you is - which render farm do you use for your renders? Would be interesting to know also did you have any problems with render farms and what kind of problems you have had?
I will be very grateful for any information about your experience in using a render farms.
Thanks!

515
[Max] Resolved Feature Requests / Re: Region render append
« on: 2015-10-08, 08:27:24 »
You should uncheck Clear VFB inbetween renders and it will keep the picture

516
Hi guys,
With builds starting from 2015-09-22 this problem with CoronaMultiMap has gone!
Thank you!

517
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-22, 18:22:24 »
Tested new build 2015-09-22
The problem with CoronaMultiMap (https://forum.corona-renderer.com/index.php/topic,9264.0.html) has gone at least in my test scene.
Thank you!

Unfortunately autosave during the rendering still crashes Max, now without offer to send the error report. MultiTexture map from CG-Source doesn't work in Object mode still

518
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-20, 22:55:27 »
use mantis, provide the minidump
I've sent report and minidump to mantis
Thanks

519
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-20, 22:34:52 »
use mantis, provide the minidump
Can't login to MantisBT... Should I have another account there?

520
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-20, 21:44:39 »
Hi,
I'm using now build from 14-09-2015 and I have two problems:
1. Max crashes if it makes autosave during the rendering more or less big scenes. I've checked memory usage - it takes about 1/3 of the RAM I have (32 Gb) for rendering the scene and autosave doesn't make any peaks when it starts. In the moment when autosave starts Max just shuts down with offer to send error report to Autodesk. I've noticed this problem about month ago, so I just switched off autosave before rendering.
2. Today I've noticed that MultiTexture map from CG-Source doesn't work in Object mode. If this mode chosen it works as in Material ID mode. In new scenes I can use CoronaMultiMap, but I have to work with older scenes where I used MultiTexture map quite alot, and MultiTexture map has some useful features I'd like to use in new projects also.

BTW, if I find some bug using daily builds where it's better to make a report about it - here or in Bug Reporting section?

Thanks

521
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-09, 09:26:50 »
Hi
New avoid collision works not correctly if scale has some variation, also rotation by X or Y and translation by Z.
In attachment there example with scale variation, but the same result with rotation and translation variations.
In this case I scattered patch of grass

522
Hi,
You can try VFB+, version 2.6 has this function
http://www.monotoneminimal.com/

523
[Max] Daily Builds / Re: Daily Builds
« on: 2015-08-29, 19:18:00 »
Hello,
Tried Build from 28-08-2015 - it loads proxies with no links to mesh files

524
Thank you romullus!

I uploaded multimap-car.zip (1440864284_multimap-car.zip) via Private uploader.

One note - in this file close/open file doesn't have influence to the CoronaMultiMap's colors, only renderable/not renderable (in object's or layer's poperties) parameter of the cars does matter.

525
that grass is a texture??
looks great from here :)!!!
Yes it is a texture ;)

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