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Topics - 3dboomerang

Pages: 1 2 [3]
31
[Max] I need help! / displacement issue
« on: 2018-04-19, 16:06:35 »
Hey everyone.

On the image attached you will see a displacement happening, however it's not really the same for every wall. Some appear to have it (ceiling) whilst others seem to have no displacement at all. The ceiling, walls and floor are 1 object with all vertecis connected.

I'd like to see equal displacement on all surfaces.

Pixel size for displacement is 1, would prefer to use 2 but okay. The displacement is not in the material shader, but rather with a "CoronaDisplacementMod" on top of the object as a modifier.

Please advise :)

Grts

32
[Max] I need help! / cleaning up wire parameters
« on: 2018-04-08, 22:14:12 »
Hello I was checking out the tutorial on linking wire parameters for the HDRI * Sun target rotation

I seem to be having alot of foreign crap in there - does anyone know of a script to clean these things out? Is it dangerous to just clean this?

Grts

33
[Max] I need help! / Picado brik material
« on: 2018-03-21, 13:01:44 »
Hey;

I would need to create following material for a current project; I'd like some input as to what the best way of approach would be.

Close ups are mandatory! - so i'm thinking of generating an 8000pixel map in the end of the line

I thought about actualy creating the material in 3D and generating the maps from it, but it's to much work.

Attached you can find some close up and overview pictures of what I need to achieve -

Any input would be appreciated

Grts,

Ethan


34
[Max] Bug Reporting / Enviro sampler - artifacts in lighting
« on: 2018-01-17, 15:47:20 »
Im getting weird looking squares on certain geometry when rendering - anyone got an idea what im looking at?...

>> it's only happening in the lightpass of the HDRI... ?... ??

grts

35
Hey Guys;

Problem: I have a model in 3dstudio max with box mapping mostly.

In unity it's important to have unwrapped models because there cannot be any overlapping mapping - this is to avoid artifacts in lighting and textures...

SO I need to find a script that takes the mapping from my models in max, and automaticaly puts it into a unwrapped mode - with the textures as they were

I have no time to unwrap these models, is there a script for this?

Grts

36
Hey,

Since I installed 1.7 my render settings are constantly resetting themselves to: see attachment

every time I set them back to 0 to have it unlimited but it reverts back all the time after each render? Why is this happening?

grts

37
[Max] I need help! / corona converter script
« on: 2017-10-19, 10:47:46 »
any chance to get a reverse button on "disable displacement maps" cause this is handy for test rendering, until you have to manualy reclick all the displacement maps in the scene back to enable -_-

38
Hello i'm trying to render with and HDR and Corona sun but I'm getting this:

Condition: strcmp(setlocale(0, 0), "C") == 0
Message: You probably called setlocale() directly instead of using wxLocale and now there is a mismatch between C/C++ and Windows locale.
Things are going to break, please only change locale by creating wxLocale objects to avoid this!   Learn more ยป

help?

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