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Messages - shadowman

Pages: 1 [2] 3 4 ... 7
16
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-29, 17:33:06 »
I am not sure if it is fixable though...

A bit worrying..
If I'm not mistaken it's appeared in versions close to 1.5 relese, maybe earlier.

17
Up.
(as it was buried somehow) :)

18
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-29, 16:16:08 »
Object materials with Glossiness value lower than 0,8 and fresnel ior like 1,52 has very ugly dark reflections from the plane with CoronaLightMTL, like a background.
Up!
Strangely ignored problem.
Ondra, answer us please)))) Please repair)))) This problem has always been.
we need separate thread for this, can a mod/user do it?

It was created earlier in Bug Reporting, named "Black reflections of lights on low glossiness surfaces".
Here it is: https://forum.corona-renderer.com/index.php/topic,13860.0.html

19
Gallery / Re: R1
« on: 2017-03-29, 15:51:21 »
Really cool!
Lighting/shaders/compositon..
And wat's in environment? :)
Any postprocess?

20
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-03-29, 15:31:59 »
Cool idea, looking forward!

1. undo/redo
2. load multiple images? (just curious)
3. hotkeys
4. ability to adjust (hue/sat/brightness, etc..) materials of individual objects (pre-defined before rendering)
5. color management

21
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-29, 12:57:13 »
Object materials with Glossiness value lower than 0,8 and fresnel ior like 1,52 has very ugly dark reflections from the plane with CoronaLightMTL, like a background.
Up!
Strangely ignored problem.

22
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-22, 20:54:53 »
hey ondra !
looks awsome...is it in the 20/3/2017 build?

??
Only two posts up!:

you will have it tonight ;)

23
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-02, 11:35:18 »
Just leave emition there. You wont notice it in real scene.
We can search for solutions and workarounds, but still it doesn't work as it should.
It may be difficult to understand what's producing those highlights to users who didn't know about it.
I'm just pointing attention to problem that needs to be solved I think.

24
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-01, 14:51:11 »
The black highlight through fake CoronaLightMtl is still present. Very annying :(

Try adding shell modifier to the geometry (light)

Doesnt help, same thing..

Solved with workaround

BTW. Why in the world you might need this?

Not correct solution :)
Plane with LightMtl needs to be reflected.
It's simple situation when you use backplate in background that is reflected/refracted/visible but don't affect GI.
If you use sun, it creates those black highlights on glossy reflect objects.

You'll get it following this official tutorial: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605-how-to-create-background-material-in-corona-

25
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-01, 11:25:35 »
The black highlight through fake CoronaLightMtl is still present. Very annying :(

Try adding shell modifier to the geometry (light)

Doesnt help, same thing..

26
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-01, 11:05:15 »
The black highlight through fake CoronaLightMtl is still present. Very annying :(

27
already was mentioned
still the same behaviour
https://forum.corona-renderer.com/index.php/topic,13860.0.html

28
Ok, thank you! :)

29
[Max] Resolved Bugs / Re: Another puzzle for you
« on: 2016-12-05, 18:26:06 »
Ok, works in Frood's scene. Ondra has to check it. The effect only appears if "visible in reflections" is unchecked.
Is there something new about this bug?
Was it submitted to mantis?

30
It seems that the something similar happens in situation when sunlight goes through CoronaLightMtl, "emit light" unchecked.
Got this round shadow on glossy surface..

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