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Messages - steppes

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1
but do not use displacement für the rabbit hole! ;)

But for this you do not need a rabbit hole. It is pretty simple: Earth diameter is about 12750km, the max height difference on earth between mount everest (+9km) and marianna trench (-11km) is 20km. 20km out of 12750km is about 0,16%. Since you can see the water, maraianna trench is out of equasion. The result is 0,07%.


2
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-04-16, 09:10:08 »
yes, a cloner works.

I thought there is a more efficient way to render particles faster. Years ago, there was something called "sprites". when you render millions of tiny tiny particles, regular geometry is not needed I think.

3
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-04-15, 17:58:15 »
Misunderstanding:

Cinema 4d 2024.4 has an brand new particle system. I just want to know how to render, while avoiding real geometry

4
thank you for that!

But: when it comes to realism, we do not need any displacement or bump oder normal on an earth model. The earth ist perfectly flat. A Billiard ball used for the world cup is allowed to have more displacement oder bump, than the earth in fact has!

5
[C4D] General Discussion / C4D 2024.4 Particles
« on: 2024-04-12, 08:15:12 »
Hi all!

Can Corona render the new native c4d Particles or only with the help of real geometry?

6
[C4D] I need help! / Re: wire shader angle restriction
« on: 2024-04-10, 10:33:24 »
thats more or less, what I asked for here:

https://forum.corona-renderer.com/index.php?topic=39660.msg

We need phong restriction for wireshader, AO and curvature shader.

Unfortunately no news for 1 year

7
when I use UVW space, the tile size width and tile size height are not considered.
when I use object space, I can set the dimensions properly.

I have watched the Videos on YT and there is that "feature" mentioned, but I cannot figure out the sense: Either I can map on every side or I can set the dimensions properly. Why not both?

8
Hi all!

Why is the Corona tiles shader restricted to one direction? When I want to place tiles in a corner, I have to assign it twice. Why? Wouldnt it be easier to have it kinda cubemapped?

And: Why is the Corona tiles shader not proper visible in the editor?

9
[C4D] I need help! / Re: scatter on tiles
« on: 2023-12-21, 09:08:57 »
This actually works with uvw, Thank you. But shouldn't it also work in the other modes? Otherwise you hardly have any influence on the tile size and the size of the joint.

Nates example seems to use object mode as you can see in the attached screenshot or at 30:27 in the video...

10
[C4D] I need help! / scatter on tiles
« on: 2023-12-21, 08:18:17 »
Hi everyone,

Nate showed in his last YT video how to scatter objects on gaps with the new tile shader. Unfortunately I can't get it to work. Attached you can find the demo scene. Help is very welcome.

Thanks!

11
again I want to use the wireshader restricted tu the phongangle. I think a wireshader without the ability to restrict it to something is pretty useless....

thanks for help

12
still not working with Corona 11 in 2024.1

please help

13
[C4D] Bug Reporting / Re: Corona 10 slower than Corona 9
« on: 2023-11-13, 19:04:23 »
Any news?

I have to render my projects in Corona 9, because Corona 10 takes twice the time! Just  about 50% of the speed

14
same bug still in Corona 10 Hotfix2.

Please do something!

15
Corona Academy / Re: Cannot access the videos
« on: 2023-11-01, 10:03:01 »
almost the same here...

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