Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lllab

Pages: [1] 2 3 ... 10
1
Hi

when i render mb (moving objects) and the scene has cloners(render instances),
i still get some clonedobjects movedto wrong places.

overall the scene doest "explode"anymore as in v6, but i think some little rest of the problem is still there.

i will try to strip down my exampel scene ( o no NFR related thinsg from client are in) and send it then to you via the uploader.

it would be great to finally be able to use motionblur in coronawith scenes that have render/multi instances! :)

thanks!
Stefan


2
Hi

this is one IR bug i want to report which was also in v6 ,but is still in v7:

if i have a frontal mapping on an object, like a skybitmap image BG on a big sphere, the frontal mapping doesnt update its"frontal"position when i move the camera.
it "sticks" to the old location like a sticker on the object.

obviously it would be needed to stay frontal projected, hope this is fixable for final v7 ?

thanks!
Stefan

3
for me the problem seems solved in a first test with some scenes, they render again ok, thanks a lot!

now switch to v7 is nearfor us:)

4
[C4D] Feature Requests / Re: FUR (Hair Objects) support
« on: 2021-07-15, 14:01:30 »
fur is maxon hair rendering, not spline based.

we had support for it in old vray via the maxon hair support at least , (so i think should be possible to make via the existing maxon hair support)

5
please take the time it needs to fix all reported bugs!

it makes no sense to release some just for keeping "some date"
we want clean and good software (as v6 is mostly), no need to rush or hurry.

my2cent

6
[C4D] Daily Builds / Re: V7 RC1 resolved/unresolved bugs
« on: 2021-07-14, 20:26:47 »
"As for Displacement and IR; This was happening in V6 as well"

no not at all! v6 worked fine.

in v6 ALL my scenes worked fine,
in v7 almost all have half of the objects missing, which makes v7 beta ("release candidate") yet unusable for us sadly.

you can easy open the test scene i sent youin v6 (ok) and v7 (many things missing).

7
p.s beside all these scenes using displacement,

they also often use bool objects or similar c4d generators if that might help you,
as well as soem groups and obbjects being set to be hidden.

my guess is that the export get messed up and shifts the object list somehow, so objects that are visible get flagged  invisble, or some like that

8
"By the way, I'm pretty sure this was happening also in V6, can anyone confirm?"


NO, that really never happened to me in any scene in v6.

in v7 it is in more or less EVERY scene. and all those scenes render fine in v6 (i never had any big issues in v6, beside of course with the old known issue mb and render instances)

9
[C4D] Daily Builds / Re: V7 RC1 resolved/unresolved bugs
« on: 2021-07-06, 23:11:29 »
an ipr without displacement is a bit useless, for us at least.
we use displacement in many materials. mats without look totally different.

we keep working on v6 so far until this is solved, we need to see what we are working on.
as it worked in v6, i am sure there is  a way to ix this for v7.

cheers
Stefan

10
[C4D] Daily Builds / Re: V7 RC1 resolved/unresolved bugs
« on: 2021-07-06, 18:40:03 »
thanks for the list!
it seems this bug isnt yet fixed, which i think is very important:

https://forum.corona-renderer.com/index.php?topic=33436.0
https://forum.corona-renderer.com/index.php?topic=33520.0

11
great, i waited for this feature to come to corona!

nice to see Nejc Kilar, that you are now part of the Corona team:)

do you know if the missing object bug is fixed in RC2?it was if materials have displacement, it is yet a show stopper for us and v7.

12
[C4D] Bug Reporting / Re: missing materials, whole objects
« on: 2021-07-06, 18:03:57 »
i did send you also a sc3ene (from report in another thread)

is this fixed in RC2? i not see it in the fixed list.
sadly i cant use v7 until this isnt working

thx!
stefan

13
[C4D] Feature Requests / Re: vfb2 for corona
« on: 2021-07-05, 15:18:46 »
vray 5.1 added the pixel exact selection and tuning inside the vfb. i would really love that feature in corona as well!

14
Hi Guys

any progresson a fix for that?
sadlyatm this error is an absolute show stopper for v7 yet,which is otherwise great,- we cant wait to jump to corona v7as soon it works reliable:)

15
Hi

yes there is some displacemnt in the scene,but i think the missing objects not use displacement.

hope the scene helps

Stefan

Pages: [1] 2 3 ... 10