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Messages - hitman60

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[C4D] General Discussion / Re: Corona SSS and Daz3D People
« on: 2020-08-31, 12:47:17 »
Hello, any news?

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[C4D] General Discussion / Re: Corona SSS and Daz3D People
« on: 2019-02-07, 02:50:10 »
Does this was fixed in Final Builds?

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[C4D] General Discussion / Re: Corona SSS and Daz3D People
« on: 2018-12-01, 09:59:28 »
@Sainsy
it works. thank you

but not for me, I need materials that should be separated in C4D material manager for each ID\selection tag :(

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[C4D] General Discussion / Re: Corona SSS and Daz3D People
« on: 2018-11-18, 04:38:09 »
^^ Just tried a quick test using a layered material and this "seams" to be working so far. Next step is to do it with several materials and masks.

Can you please provide some examples how to use it on DAZ figures?

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[C4D] General Discussion / Re: Corona SSS and Daz3D People
« on: 2018-11-11, 01:29:40 »
It's a core issue. Already reported in our secret tracker, id=271549170

Hope this will be fixed soon, cannot wait to try Corona in full scale projects!

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[C4D] General Discussion / Re: Corona SSS and Daz3D People
« on: 2018-11-09, 11:27:11 »
Can you upload the scene and the assets here ? This way the devs will be able to reproduce this issue and give you an proper answer. https://corona-renderer.com/upload

Thank you.

It is done: 1541759113_SSS-Test.zip.

It happens in both skin shader and main shader with volumetrics ON.


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[C4D] General Discussion / Re: Corona SSS and Daz3D People
« on: 2018-11-09, 11:07:06 »
Corona SSS itself has nothing to do with texture tiling. It's more of UV/tiling issue than related to the SSS.

Such seams appear only while using SSS, as was mentioned above.

Corona is very good, but I cannot use it because of this :(

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[C4D] General Discussion / Corona SSS and Daz3D People
« on: 2018-11-08, 22:37:01 »
Hello!

It is possible to optimize Corona's SSS or skin shader for models which have multiple materials with different textures connected together? Like people from DAZ 3D.

Be cause I got such lines/seams, at place where happens connection of materials with different textures.

Currently I use V-Ray in my work, and it doesn't have such problem with DAZ 3D Characters.

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