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Messages - M Nabil

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1
Have you tried the UHD Cache as the secondary solver using the animation preset? Not sure if this will up your rendertimes but i had almost no noise problems using it in the past.

Thank you

I've tried this method before and did not work.
anyway, the problem was solved by lower the displacement value to 0.7

2
[Max] I need help! / Re: Corona mask element problem
« on: 2021-08-16, 10:22:44 »
This isn't an error, it's the mask being propagated in reflection/refraction.  Pretty sure you can uncheck it in the mask itself if you don't want it
Thank you very much, this helped me a lot

3
[Max] I need help! / Corona mask element problem
« on: 2021-08-16, 06:50:28 »
Hello
I found a weird color bleeding on mask id (RGB MODE), what causes this error?

4
And just to be clear for what you've mentioned (just stick with 16 in GI vs AA not go with the lower value) that right?

Yes, exactly, just use the defaults. :)

Lowering GIvsAA to 8 usually makes sense when rendering strong depth of field or motion blur covering a large area of the image.

I've done all that you've recommended, Set the GIvsAA to 16 and use intel Ai but I found some flickering happened on the brick displacement map so I'm wondering if I did something wrong

Thank you

5
I would suggest using the Intel AI denoiser instead of the Corona HQ one. This is because the Corona HQ denoiser treats materials with bump maps more carefully and as a result, if the original quality is not good enough, they may end up noisy. The AI denoisers are more aggressive, so they should reduce more noise for you.

You can also enable the blur+sharpen checkbox in the VFB - this will make the noise pattern appear more natural without much impact on the overall sharpness.

Lowering GI vs AA is definitely not a good idea in case of direct/indirect light noise.

Thank you  for those great tips,I will try it out
And just to be clear for what you've mentioned (just stick with 16 in GI vs AA not go with the lower value) that right?

6
[Max] I need help! / Achieving a noise-free animation render
« on: 2021-08-10, 07:12:37 »
Hello
I need to achieve a noise-free render in animated sequences but I don't want the frame to take too much time to achieve this, I've tried to lower Gi vs AA to 8 for more passes with noise limit 3 but it is still noisy, so I set the Gi vs AA to 16 the frame render takes the double of the time and still noisy, so is there a smart way to achieve clean render within a minimum render time
Thank you for your time

7
[Max] I need help! / Re: Bad allocation Exception
« on: 2021-08-05, 14:18:52 »
Thank you for your help,

yes I've already a lot of displacement maps on this file but I will turn off the displacement option  and I hope this fixes the problem
I will let you know if this did not work too

8
[Max] I need help! / Re: Bad allocation Exception
« on: 2021-08-05, 13:58:24 »
Did you check if task manager actually reports 128 GB? Maybe some RAM modules need to be re-seated?

yes I did check the task manager but I found that all ram is read by the system perfectly

9
[Max] I need help! / Bad allocation Exception
« on: 2021-08-05, 07:59:12 »
Hello :
Am facing some weird action after installing the latest corona render version, am currently working on a very simple file but some time after corona 7 was installed, crashing for a while then (Bad allocation Exception) shows up
 I know what this error means but the same file was working on version 6  with the same of everything
FYI I have a 128 GB of ram
thank you


10
Hello
There is something that happens on IR render, something like (Bucket) shows up when maximize and restore down the IR windows only, I've recorded this because I don't know if this the (Bucket) feature you've mentioned before or something else.
title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>[/youtube]
Thank you

11
Hello :

Do I need to convert all the v6 scenes to v7 new physical materials?

And would it affects the render time, memory consuming or not
Thank you

12
[Max] I need help! / Re: VRaySphereFade in corona
« on: 2021-05-18, 14:47:57 »
Thank you for your help. I have reviewed these topics before, but no one has reached a solution to this issue. This feature is very useful in animation rendering, as you do not usually have to re-render the whole frame to correct a certain thing, so I was hoping to find something like it in corona

13
[Max] I need help! / VRaySphereFade in corona
« on: 2021-05-18, 11:41:50 »
Hello;
I want help with something
Is there a tool that does the same thing it does VRaySphereFade, because I searched a lot for a tool that does the same job and I couldn't find
https://docs.chaosgroup.com/display/VMAYA/VRaySphereFadeVolume

Thank you

14
Gallery / PALM HILLS VILLA
« on: 2021-02-17, 21:30:32 »
Check out our latest project:
PALM HILLS VILLA
For HQ images and more projects:-
https://www.behance.net/Mohamed--Nabil
https://www.behance.net/gallery/113719831/PALM-HILLS-VILLA
Your comments are very much welcome

15
[Max] Resolved Bugs / Re: Device or resource busy bug
« on: 2020-11-05, 10:39:09 »
Won't be able to upload the file considering that the file size is larger than 256 MB.
can I upload it using wetransfer instead of dropbox?
Thank you in advance.

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