Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PauloRosario

Pages: [1]
1
[Max] Bug Reporting / Re: No Tiling Mode
« on: 2021-12-16, 19:00:43 »
Hi GeorgeK.
I changed the video settings on youtube. Now it should work.
Thanks

2
[Max] Bug Reporting / No Tiling Mode
« on: 2021-12-15, 22:58:04 »
Hi.

Is this a reported error?

No tiling mode from bitmap in bottom slot is affecting the top slot map.



3
Please, batch loader for corona select map.

4
Hi Maru

Did you understand now?

5
Hi Maru.
Yeah, i didn't express myself well and everything became a mess!

To be clear: I just need masks while i'm using CoronaLayeredMtl.
I need masks to do post-production of products to achieve high precision in color treatment.

For now, i have to use the techniques i said before:

1- Duplicate pillow's front mesh
2 - Use Push modifier to make it slightly in front of original front mesh.
2 - Set a new multi-sub object ID
3 - Place opacity map on that new material
4 - Set a different g-buffer iD for it

In V-ray i just have to use a vray Blend with two materials with different mask IDs.

There is no need to duplicate the front mesh of my models and use opacity maps on the materials.


6
Unfortunately I still can't get this in the latest release (6.0).
I did a simple test using corona 6 trial for 3ds max.
So that's what i need to do just to have masks:
1- Duplicate pillow's front mesh
2 - Use Push modifier to make it slightly in front of original front mesh.
2 - Set a new multi-sub object ID
3 - Place opacity map on that new material
4 - Set a diferent g-buffer iD for it

Using V-ray, for instance, i just need a vray blend and materials with diferent g-buffer ID's. No modeling work needed.


EDIT: Sorry guys, I know it’s not about reflection. But I was hoping that it would come together.

7
Please, consider the for "Batch load textures..." on CoronaMultiMap

8
Let me take advantage that Jpjapers resurrected the post to ask:
Batch currently saves the output in the same folder as the original .CXR file. How can I edit it so that it starts to create a sub-folder called "Outputs" and save the outputs inside it?

9
Hi guys.
Would an interactive 360 ​​frame buffer be possible?

10
Gallery / Re: Noir
« on: 2019-10-22, 19:50:16 »
Nice. I really like when someone try a new approach.

11
Please Ondra. Do u have any news?
I'm just looking for the possibility to mask diferent materials in layered material. Is there a timeframe?
Thank you

Pages: [1]