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[C4D] I need help! / Re: Weird Shadow artifact
« on: 2022-07-28, 23:30:52 »I always put STP files through Moi3D to get more predictable meshes.
Thanks for all the tips! I was able to use Moi3D and exported a solid clean mesh!
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I always put STP files through Moi3D to get more predictable meshes.
Sorry, can't help you with that, i'm a 3ds Max user. Max can open and render CAD objects without issues.
Maybe try to see if it's possible to retain vertex normals in the software where you are doing conversion and make sure that C4D does not override them in the process of model import.
That's messed up vertex normals. Most likely happened when you converted model to obj. If it's possible, try to render the model without converting it to polygons - you should get much better result.
Still same.
But machines & IR are faster :)
As my colleague has mentioned, please check the detail level for IR. Also, it might also be that ''Fast preview denoise during render'' is enabled and there simply hasn't been enough passes to gather details.
Did you set the Viewport IR detail level to 100%? (On windows, there's a cogwheel button next to it in Corona Menu, on Mac it has a bit different icon)
Thanks,
Jan