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Messages - jtmorris

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Bloom & Glare Feature Request - Calculate on Final Pass

(apologies if this is already possible!).

It would be great if we could set the Bloom & Glare to only be calculated after the final pass is completed, so that it is not running continuously throughout the rendering process and using up resources that could be used toward the cleaning up the image.

For instance when I rendering an animation, I'd like to be able to set the bloom/glare parameters, click render, and only have the B&G pass calculated and saved on the final pass for each frame.

Thank you for your consideration!

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[Max] General Discussion / Re: PBR kinda materials
« on: 2016-08-16, 09:37:05 »
Juraj, you previously mentioned that you were able to try different BRDF models in Corona:

Thanks to Dubcat I did some tests with existing BSDFs in Corona (Ward, Blinn?, Ashikmin, GGX), which you can try in extended paramaters in Slate material editor.


I'm running 1.4 (but not the daily build) I must be missing something could you elaborate on the "extended parameters in Slate Material Editor"??

Much appreciated!

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