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Messages - diviz

Pages: [1] 2
1
Yes. Displacement, bump and self-illumation is working. Only Base layer / diffuse is always black. 

2
There is a yellow material on the decal. It shoud render yellow. But its black.

3
Decals placed in shadow catcher materials are black. No direct light. Only indirect light is visible.
Thanks,
Daniel

4
Bump - C4D noises dont work in layer channel
displacement works fine

With best regards
Daniel
 
C4D r21, WIN 11, Corona 8 final

5
[C4D] Daily Builds / DOF affects Sky with frontal mapping
« on: 2021-06-16, 19:51:57 »
When using depth of field and a Shader/HDRI in the Corona Sky Object with FRONTAL PROJECTION the bitmap gets blurred.
Spherical and Cubic Mapping - working - not blurred.

win10 c4d21 corona Daily Build 2021-06-05

Thanks

6
When a background object is used, the corona sky renders strange artefacts
v7 January 22 Build win


7
Normal Maps on Render/Multinstances doesnt work in Interactive Rendering.
Visible only on Instances.
Corona 6.0 rc 4, C4D R21, Win10

8
Windows was not up to date. Now it is working.
Thanks!!

9
Corona Hotfix 1 & 2 doesnt load in the Team Render Client on Windows 7.
In Windows 10 its ok.
No Corona Text in the console and no Corona entry in the preferences.
Cinema 4D 19 and 20.

Corona 5 final is working.



 

10
Corona Sky object active - Direct visibility override in render sttings doesnt work.
Simple Color/Physical Sky/Shader HDRI - all the same problem

If visible directly in the Corona Sky Object is unchecked the override materal in the render settings is visible.

5.0 rc2 PC Win10

11
[C4D] General Discussion / Re: Hair - Color from surface
« on: 2019-04-03, 09:15:39 »
Since the last Corona 4 daily build you can use any corona material on the hair object.
Corona doesnt adopt the material from the base object like C4d does. You have to put the texture in the material on the hair object.
Scene attached. You can juse the standard material in corona 4 or the hair material in corona 3.

12
Materials with multiple filter- or layernodes render grey/black with teamrenderer.
A filter node before a layer node renders also black.
Project file attached.

13
when is this done?

14
Corona Lights lose their color in instances/cloner object. All lights are rendered white.
Native Cinema 4D lights keep their color. File attached.

15
[C4D] General Discussion / Re: Hair - Color from surface
« on: 2019-02-05, 19:05:32 »
unchecked. sorry doesnt work.

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