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Messages - Daniel Schmidt

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1
[Max] I need help! / Re: Lightmix with Backburner
« on: 2021-04-23, 21:42:02 »
psd-manager for 3ds max has a special file format plugin "Don't save file .xxx"  to handle a similar situation. You can use it everywhere you don't want an image file saved in 3ds max - for the main render output or render elements etc. since psd-manager can be used to save all of this. It does not save .xxx files - it does nothing so it also wastes no time.
You could also save a PSD with just those render elements and settings you need using psd-manager. You can still have all the other outputs you have now (psd-manager saves in addition to the other 3ds max outputs).

Regards,
Daniel - psd-manager Developer

2
In 3ds max you can save individual render elements to another file format then your main output. Just set the path/output of each of the elements in the Render Elements tab to TIFF.  Keep the main output as EXR/CXR/whatever. This works, also with 3ds max Batch Render tool - I just tried. All files went into the same folder and were properly named. However, once I configured Batch Render to save each rendered view into a different subfolder that stopped working - the elements didn't go into the subfolders - all elements arrived in one and the same folder. I guess that is what you ran into? Rendering into subfolders works only if one clears all render element paths but then you can only have everything as TIFs or EXRs including the main render.

Some ideas:
If you are fine with having PSD instead of exr/cxr you could use psd-manager (commercial plugin). It works as 2nd independet main render output and is batch render compatible. You set up the main render output as tif and clear all the render elent paths. So you would get 1 PSD + 1 TIF from main render output and also the render element TIFs - all files in per view subfolders.

It may also be possible to create a pre-render MAXScript as a workaround to setup the render element paths at the start of rendering based on main render output path.

Daniel Schmidt - psd-manager Developer

3
[Max] General Discussion / Re: Render Elements output
« on: 2018-02-24, 05:09:06 »
Sorry I don't follow you on that point ?
If you have just 1 render element you will call re.SetRenderElementFilename 2 times for example. No harm done here since SetRenderElementFilename seems to check the bounds, but if someone modifies/reuses the code then it could cause problems. This would be the fixed version:

re = maxOps.GetCurRenderElementMgr()
for i = 0 to re.NumRenderElements()-1  do re.SetRenderElementFilename i ".xxx"


4
[Max] General Discussion / Re: Render Elements output
« on: 2018-02-23, 09:23:52 »
You can even use the psd-manager trial for this purpose. The xxx format plugin is free to use.
NicolasC your loop actually runs too far, it should stop at (re.NumRenderElements() - 1).

Daniel Schmidt - psd-manager Developer

5
[Max] General Discussion / Re: Render Elements output
« on: 2018-01-03, 17:45:10 »
Can't you use the .xxx file format for the render elements output? It is part of psd-manager since forever. It is designed exactly to avoid output of extra files that are not needed, e.g. if everything is already stored in a PSD/PSB file.

Daniel

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[C4D] Resolved Feature Requests / Re: PSD save in VFB
« on: 2017-10-30, 17:53:17 »
Working on it for a future version, but psd-manager is only available for 3ds max Nicolas :-)

Daniel


7
There was a bug in Corona causing the camera data that is embedded within the PSD file to be wrong. The result is wrong camera location when importing PSD sequences via the After Effects PSD Camera Import plugin included with psd-manager. Use the Corona 1.7 Daily build from July 4th or later to fix this - the issue has been resolved.

Daniel

8
Quote
That's interesting... so you could add a check box to render but hide Lightselect RE or not ? Maybe I didnt see how to do that already..?
Using PSDManager, I'm removing those RE everytime from it...

@zules - you can control manually if an element is added to the PSD or not by toggling the Create Layer/Channel checkbox in the render elements rollout. If you right click on a render element in the list of render elements a popup menu opens and lets you save new default options for this type of render element (e.g. CShading_LightSelect). However, I just noticed that this preset does currently NOT include the option if the element is added to the PSD or not.

Would it help you if this was changed in psd-manager (so you could exclude LightSelect elements from export in psd-manager by default)?



Daniel

9
Thanks Daniel, so the masking tools are supported by Corona as well? Or am I confused about the deep data part?
What I wrote earlier in this thread is still the case. Currently the psd-manger masking tools are not supporting Corona, because Corona doesn't provide deep data (G-Buffer). However' Im working on something.
What is working right now is the special handling of the Corona Mask elements.


If I render and open the file via PSD Manager in Photoshop, is this a live link? Can I re-render and the Photoshop file will update or is that not possible with Photoshop?

No, it is just a PSD/ PSB file.

Daniel

10
Hi Daniel,

I was wondering about the workflow and others experience a bit and googled PSD Manager and IPR, and ended up somewhere where it said that PSD Manager doesn't support interactive rendering because of lack of deep data, but this was in relation to Vray. Does the same apply to Corona?
The statement about V-Ray is not correct. Masking tools in psd-manager require deep data. The lack of deep data is however not the reason why an IPR render is not exported.

psd-manager is currently a render effect it will export the image when the render is finished. If you do some kind of interactive rendering there is simply not that point in time when the render is finished from the point of view of the plugin. Interactive rendering via ActiveShade or some kind of IPR is typically not used to produce final frames for post production, but look development and tweaking shaders. So usually that is not a problem.

Just grab the trial and play around with it, this should answer many questions. I do realize that it would sometimes be nice to save directly from the framebuffer - it is on the wishlist.

Daniel


11
I see this also in a fresh 3ds max 2018 without Corona. This happens just directly in the list view - not in the edit field. I submitted a bug report report for this to Autodesk.

Daniel

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psd-manager 4.0.1 is available - it now handles CMasking_Mask elements that still reference deleted nodes correctly. Use cebas product manager to update.

Daniel

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I reported it on the corona bug tracker, Bug ID 2458.
https://corona-renderer.com/bugs/view.php?id=2458

Daniel

14
The problem I found is that the  Corona CMasking_Mask render elements are still pointing to objects that were already deleted. So it says for example "4 objects included" in the element options but there aren't any objects if you look at the list. This is a bug I will report to the Corona developers. psd-manager did not expect this weird case and tried to access the name of non existing objects to build the PSD layer name and that caused the exception error.

I fixed the problem in the psd-manager code - but I'm not sure if this was your original problem in the first place. I can now render your test.max scene and it creates a PSD file. Please test the following in your original scene: Click on all the Manual selection buttons so it opens the Exclude/Include dialog and close it via the OK button. That should clean these lists up.

Or simply use the updated psd-manager plugin I sent you via direct message.

Thank you for your report.
Daniel

15
Thank you for the max file - I could reproduce the exception error using it. I will look into this deeper and let you know once I know more.

Daniel

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