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Messages - elmes

Pages: [1] 2
1
I have same problem in all my project files. And I use only network paths because of network rendering. It freezes very often on main computer. Now I used to press save button before rendering.

But I'm wondering why application is not freezing on network machines if the problem in network paths...

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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-10, 18:17:38 »
So finally I think Corona A7 is not faster than Corona 1.
Corona 1 does more accurate job with less amount of passes.

Thank you, guys, for best renderer in the world!

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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-10, 18:10:33 »
Here is the settings of second test.

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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-10, 18:06:49 »
Here is the GIF animation wioth difference of two same time renders.

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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-09, 17:31:22 »
Second test is ready.

In Corona A7 I made 80 passes. Total time was 3:44.
In Corona 1 80 passes was finished in 5:04.
I found that Corona 1 made better job in same time as Corona A7 but there was only 58 passes vs A7's 80 passes.

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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-09, 16:14:47 »
I found why result of Corona 1 was brighter:
Eventually solved this with the help of Mr Peter Guthrie.  The only value that corona seems to be ignoring is the 'Render Multiplier' in the VrayHDRI shader.

7
all is working fine.
Windows 8, 3ds Max 2015, Backburner 2015.0.2

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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-09, 15:21:57 »
Ok, here is the first test.

Scene parsing was 2 times faster in Corona 1 with this simplified test scene.

Very interesting that Corona 1 gave brighter result. Exposure to minus 1 equalized pictures except glass and rims.
Glass and rims materials have falloff maps (fresnel type). So 3ds max's standard fresnel falloff works differently in Corona 1.
Now these materials more realistic I think. Or maybe I have to correct material settings in Corona 1 to have same results with old Corona?
Anyway this is the reason why rendering is slower in Corona 1 but final result is more correct.



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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-07, 18:34:21 »
This scene is too big for debugging purposes: textures 664Mb and scene with bunch of xrefs 2Gb. If it is ok for You - I will send.

but I think will be better to build simplified test scene. I will render it in one PC via Backburner, firstly with Corona A7 and then with Corona 1.00.01. If Corona A7 will stay faster, I will send you that simplified scene for further debugging.

Ondra, I didn't understand what does it mean "1+3s vs 3+1". But in screenshots
- Corona A7    -     SceneParsing/Geometry was 03:04/1:18 =total 4:22
- Corona 1 HD -     SceneParsing/Geometry was 03:45/1:00 =total 4:45
- Corona 1 UHD -   SceneParsing/Geometry was 03:53/1:13 =total 5:06
so, the Corona A7 was faster than Corona 1 from 23 to 44 seconds in parsing.

I noticed that Corona 1 brakes lights into 303 groups when Corona A7 makes only 218 light groups. Maybe this is the reason why Corona 1 is slower?
Anyway, simplified test scene will show the truth.

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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-07, 17:39:46 »
I've stopped rendering UHDCache because it is also slower than Corona A7. Here is the screenshot.

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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-07, 16:50:01 »
At this time my computer renders with UHD Still frame. But as I see now in VFB this rendering will also be longer than 2 hours so again Corona A7 is faster.
And UHD will not affect scene parsing time.

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[Max] Resolved Bugs / Re: Corona A7 was faster than Corona 1
« on: 2015-03-07, 16:24:51 »
As I remember, authors sayd that scene parsing will be faster in Corona 1. But I see in tools panel that scene parsing is also slower in Corona 1.

13
Thank you!

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[Max] Resolved Bugs / Corona A7 was faster than Corona 1
« on: 2015-03-07, 16:09:07 »
I've rendered scene with Corona A7 and with current Corona 1.00.01
with no changes in scene and rendering configurations.
Secondary solver was HD Cache. Settings screenshot on third attachment.

Screenshot of render end on Corona A7 after 1 hour and 45 minutes in first attachement.

Screenshot of rendering with Corona 1.00.01 in Second attachement.
I've stopped render after 1 hour and 45 minutes in second render, because it was enough to understand that Corona 1 is much slower.

Why? And is there any ways to buy Corona A7 instead of Corona 1?

15
Magic! Now it's working.
Thank you.

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