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Messages - Frood

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1
[Max] I need help! / Re: shadow catcher
« on: 2021-07-26, 19:40:45 »
(Report ID=CRMAX-844)

Perfect, thank you Avi


Good Luck





2
[Max] I need help! / Re: shadow catcher
« on: 2021-07-23, 18:21:25 »
but not sure why the saved jpg looks different from the VFB.

Presumably because gamma is applied.

@Avi: Have you confirmed and logged this one?


Good Luck


3
Can you please put a checkbox next to each map.

Yes please, this.


Good Luck




4
[Max] I need help! / Re: shadow catcher
« on: 2021-07-15, 17:57:46 »
Me either when rendering that scene with v6.1 - at least visible.

But if you use RMB in that VFB area, you see values !=0. I think the screenshot isn't from Corona VFB but from Photoshop where gamma is (wrongly) applied also to the alpha channel when opening a linear file. But anyway: the alpha is wrong: it should be plain zero there.


Good Luck




5
[Max] I need help! / Re: shadow catcher
« on: 2021-07-15, 15:47:07 »
Disabling "occlude other lights" in this light's settings should resolve it.

Yes, but it's already turned off in the scene, just had a look at it.


Good Luck





6
Hey Alex,

You only quoted the first half of my message?

Yes, because I refer to what I quote usually ;] Didn't wanted to falsify. I just wanted to encourage you (and others maybe) to make use of that option. And the quoted part was the core of the message - matching generally. Having 5 years+ projects as well, using the multiloaders avoided already a lot of trouble here and I think it is calming to know that you always can fallback without destroying your production environment.


Good Luck




7
[Max] I need help! / Re: shadow catcher
« on: 2021-07-15, 15:05:56 »
simply make your plane bigger

I'm not referring to the edge where the plane meets the background but that edge (and area) marked with a question mark from here:





Good Luck




8
We rely on being able to re-render scenes correctly all the time, sometimes years later.

Then there is no other option but using exactly that software version which was used to create the scene originally. Many features will change, just think of post processing in v8 and what that means to the resulting image(s).  You cannot expect to get 1:1 results in future versions, but fortunately we can use the Corona multiloaders to easily load an older version side by side for that reason (amongst others).


Good Luck




9
[Max] I need help! / Re: shadow catcher
« on: 2021-07-15, 14:07:17 »
But that edge in alpha at the left side when using compositing mode looks wrong. Like the light as an infinite plane is cutting into the floor and casts a (gi) shadow -  which would be a bug.


Good Luck



10
Already there: go to Customize -> Hotkey editor, search for "Corona" and assign a key to "Show Corona Lister".


Good Luck



11
Quick thoughts:

- Minidump?
- Animated DOF: personally I never had issues/crashes and also never heard of any
- Motion blur: if you had cam and object motion blur activated, try at least without object mb, There have been repeatedly crashes due to object motion blur (a lot have already been fixed, so what's your Corona version?)

And you can always upload a scene for investigation here:
https://corona-renderer.com/upload


Good Luck




12
Animated camera, latest version of FP

A timeline frame change always triggered a complete rescatter and reparse, I see no change here compared to older Corona versions - so expected, yes.


Good Luck




13
(...) and when changing the camera frame (...)

Do you mean viewport change or timeline frame change (animated camera) here? And which FPP version do you use?


Good Luck




14
Question : while IR is super fast (once all the geometry is loaded), and rotation the viewport is very responsive, when you want to change the camera (while IR is running), the update of the IR is super slow.... Normal?

I cannot confirm anything of this. FPP v7.x + Corona v7.x is one of the best combos ever released. Even changing camera settings with activated autokey works without FPP rebuilds now. And IR does not restart anymore just because you keyed/changed the camera EV value.

There is just only one thing missing to make it perfect: when panning or zooming the view, all works smoothly. But if any rotation is involved, FPP starts to rebuild the scatter items again. According to Itoo it's a Corona issue and as a consequence, my expectations are high to get that last issue fixed for Corona v7.

I made all tests with Max 2021 (and 2020/2016 partially), so it may be again some Max issue? If you have the option to test with a different Max version, please do (and report back), thanks!


Good Luck




15
it is the strangest thing.

Agree. Sending or attaching the scene would be the best now. I'm really curious what is causing this one. You could also test Tom's guess by switching to perspective view or using a newly created camera maybe.


Good Luck




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