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Messages - hydeman

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1
Work in Progress/Tests / Re: Ice
« on: 2015-05-13, 17:16:37 »
Hahaaa if you provide the model i'll put some :)

2
Work in Progress/Tests / Ice
« on: 2015-05-11, 15:12:18 »
Hi,
Here a little test of an ice material, hope you like it


3
Gallery / Violin & nature
« on: 2015-04-06, 02:01:40 »
Hi,
Long time no post, here some of my last tweak

4
[C4D] General Discussion / Re: Lighting
« on: 2014-09-11, 16:20:40 »
Yes i've seen these render settings option , but they don't seem to work "live" (while you render)  like in 3dsmax

5
[C4D] General Discussion / Lighting
« on: 2014-09-08, 00:41:28 »
Hi, i've just made some test with corona for c4d and i wonder if there is a way to control the highlight burn value, or exposure like the 3dsmax version ?

6
Haha the sss looks very nice ! when can we expect to try it? i've some characters who sure would love to have a corona sss treatment :D

7
[Max] General Discussion / Re: VrayHDRI
« on: 2014-06-10, 00:04:59 »
I've try to use an hdri map with trees and other things as a background and it appear way too big ..
It's not the right method i know it noww

8
[Max] General Discussion / Re: VrayHDRI
« on: 2014-06-06, 01:39:02 »
Someone know how to resize an hdri map ? i use vrayhdri and in spherical mode there is no way to set the tilling, very annoying

9
News / Re: Corona@EUE
« on: 2014-06-03, 23:24:17 »
Can't wait to play with alpha 7 and maybe sss shader ... :)

10
News / Re: Illumination from Corona lights in viewport
« on: 2014-05-22, 16:27:43 »
Great ! Do we need to install a new thing for testing this , or it will be available in the next version ?

11
Gallery / Re: Intro Animation for Brazillian Tv
« on: 2014-05-08, 03:09:15 »
Sweet !  especially with this short render time, no "render farm"  love that !

12
[Max] General Discussion / Re: BerconMaps 2014 compilation
« on: 2014-05-07, 01:02:41 »
Ha ! well done Keymaster  (i secretly hoping that it would catch your attention, i know it would be easy for you )

13
[Max] General Discussion / Re: BerconMaps 2014 compilation
« on: 2014-05-06, 21:15:33 »
SHit you're right !  the last time i've try it , it doesn't work . Hahaaa i'm stupid :(

14
[Max] General Discussion / BerconMaps 2014 compilation
« on: 2014-05-06, 20:31:30 »
Hi there,
Don't know if some of you use BerconMaps ( http://www.ylilammi.com/2013/09/berconmaps/) it's a really great plugin for max who add some new procedural noise generators and tile options.
Is available for max 2013 and anything before but unfortunately no 3DSmax 2014 :( 
if there some C++ coder who want to try to compile it for 2014 it would be great ! all the source code are available on the website

15
Gallery / Re: New stuff
« on: 2014-05-01, 11:34:39 »
Yes maru all black ! i've tried with some absorption , refraction max and a higher ior it's better , thanks romullus

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