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[C4D] Resolved Bugs / Material ID channel affected by exposure in .cxr export
« on: 2017-08-18, 17:49:20 »
Definitely a must!!!
Also (i don`t know if is a bug or is the way it should be)the ID masks are affected by the exposure setting when i save the .CXR. For example when the exposure is set to -4 the masks are darker, so u have to save the masks separatly, with the exposure set to 0.
Also (i don`t know if is a bug or is the way it should be)the ID masks are affected by the exposure setting when i save the .CXR. For example when the exposure is set to -4 the masks are darker, so u have to save the masks separatly, with the exposure set to 0.