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[Max] Resolved Bugs / Displacement looks wrong in interactive rendering
« on: 2015-11-04, 08:09:49 »
Hi guys,
I am using Corona 1.3 release.
As you can see in the attached images, the displacement looks odd in the interactive rendering window, but it renders fine. Also, I noticed that displacement precomputation (in interactive mode) doesn't use all of my 4 cores and takes quite long.
I am using Corona 1.3 release.
As you can see in the attached images, the displacement looks odd in the interactive rendering window, but it renders fine. Also, I noticed that displacement precomputation (in interactive mode) doesn't use all of my 4 cores and takes quite long.