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Topics - dacian

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[C4D] I need help! / Default light intensity too high?
« on: 2021-07-05, 14:29:38 »
What would be a normal workflow to set light intensity values?
If I create a Corona Sky and render it with an intensity of 1 it's way too bright. The whole image is white. If I add a sun to create some shadows, even more so. They both need a value of 0.05 or so. The same goes for a 3-light setup with the default intensity of 50. Way too bright.
How do you guys work?

Where is the new shader and what does it do?
I see a new shader called "Sky". Are they one and the same?
Some info on how these shaders work or what they're for would be very useful. Might be too soon to ask for this since they've just been implemented.
I find that in general I can't find the info I want on what various settings do. The small question marks in the panels don't link anywhere.


In this redshift tutorial, at 3:48 they're making a light with a texture on it so that it projects the texture on the background wall. How would we go about getting this effect in Corona?

I'm looking at the new Physical material and the greyed out Edge Color in the Base Layer.
How do I use that?

I'm trying to find a way for multiple child objects to inherit the same random color from their parent.
Example: Three null objects with a multi-shader material applied. Each null gets a random color from the shader. I want all the children of each null to inherit the random color, but they should all have the same color. So the randomness should only happen between the parent nulls.

I tried it with the "object buffer ID" mode and "inherit id from parent" but I don't want to use this because I don't want to nest many objects and manually check and uncheck IDS.

Any ideas?

[C4D] Daily Builds / Direct visibility override doesn't work
« on: 2021-02-02, 13:07:37 »
THe direct visibility override doesn't work for me on mac with the latest daily build and latest c4d version. It only renders white.

Also, on mac I'm unable to drag textures into the node material editor. Maybe this is already known, but i haven't been able to do it in previous versions either.


When I try to use the distance shader in the displacement slot of the new physical material, C4d crashes when trying to render an IR. 

[C4D] I need help! / rendering clones with mograph selection
« on: 2020-12-30, 15:21:14 »
I ran into this problem - The position of clones is rendered wrong, meaning different than what they look like in the viewport. I attached two images and the c4d file.
Any idea why?
The clones' position is driven by a plain effector with a mograph selection based on a noise shader field. It looks like Corona renders the position of some clones right, but not of all.
Any ideas why?

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