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[Max] Resolved Bugs / Displacement issue (problem)
« on: 2022-08-07, 21:57:31 »
Hello everyone!
This is my issues, maybe somebody explain to me something, maybe this is a bug and Corona team replaced 3D displacement by 2.5D too fast.
We have a plane 10km by 10km (32000px resolution). And Layered material with 2 displacement in materials. (actually, layered Mtl with displacement modes is a great thing, I like it so much, thank you for that!).
So when we are rendering near the terrain, we will se some details of the second material (with low height of displacement, it has 3m by 3m width, 8K resolution), but because of the pixel mode of the displacement in setup we can't get all details of the displacement. I tried to get more details with world size (units) but it didn't help, it even got worse.
Maybe I'm doing something wrong, but I think we can't get good results for big areas with displacement of Corona for now. I made some screenshots (look at the 8K render of mountains at 100% zoom pls (Displacement of big area 1.jpg)):
This is my issues, maybe somebody explain to me something, maybe this is a bug and Corona team replaced 3D displacement by 2.5D too fast.
We have a plane 10km by 10km (32000px resolution). And Layered material with 2 displacement in materials. (actually, layered Mtl with displacement modes is a great thing, I like it so much, thank you for that!).
So when we are rendering near the terrain, we will se some details of the second material (with low height of displacement, it has 3m by 3m width, 8K resolution), but because of the pixel mode of the displacement in setup we can't get all details of the displacement. I tried to get more details with world size (units) but it didn't help, it even got worse.
Maybe I'm doing something wrong, but I think we can't get good results for big areas with displacement of Corona for now. I made some screenshots (look at the 8K render of mountains at 100% zoom pls (Displacement of big area 1.jpg)):