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Topics - DigiFoto

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Hi,

Using Corona distributed rendering for texture baking in 3ds max messes up rendered maps. Nodes renders camera view instead of map and finally all is mixed up. Is it possible to use Corona distributed rendering for texture baking?

Max 2020
Corona 5

2
Hi,

I tested the distributed rendering. It really speeds things up, but there are differences in different parts of the final image.

My test cofiguration:

Master: 3dsmax 2014 64 bit sp5 + Corona Alpha6 +backburner 2014.0.3
Slave: 3dsmax 2014 64 bit sp5 + Corona Alpha6 +backburner 2014.0.3
A simple scene with sphere iluminated only by corona environment (white 255, 255, 255). Only 2 bitmaps used in material (diffuse and bump), both visible from the same network path.

The result:

 

3
[Max] I need help! / Alpha6 Corona_MaterialID
« on: 2014-03-21, 11:00:05 »
Hi :)

I think it's worth it to restore "Corona_MaterialID" in Alpha 6. The new "CMasking_WireColor" is not as functional as the old "Corona_MaterialID". You might want to have a separate mask, depending on the material.

Regards,

Adam

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