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Topics - rasputin1963

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1
I notice that,   when you do a full RENDER in the AFB,   you can resize the developing image area,  up or down,  by percentages.

Yet,  when doing an interactive render,  you cannot:   the size of the developing image is as big as you've set it under Corona Render Settings.    All fine and well,  except often that image size is quite big indeed and can fully dominate one's computer monitor.

I simply wish one could manually resize the developing image during an interactive render,  up or down by percentage,  same as you can do in a Final render mode.

Thanks,  ras

2
Hey gang,

This is a bit of dumb n00B question,  but here goes:

Some Corona Material fields,  as we know,   are asking you for a greyscale pattern (procedural or bitmap) from whence they can derive their numeric values.   That I understand.

What I am unclear on is:     In Normal blending mode,  Do the greyscale values supplant (completely take the place of and override) the slider percentages above them?     ie.,  white=100%,  black=0%

Or do the greyscale values take into consideration the already  dialed-in percentages above them?   Thus,  in the specific case of my screencap here,   does a pure white value give me the currently selected slider percentage value,  ie  42.1%... and all in-between grey values get interpolated between 0% and 42.1%  ?

I hope I'm making sense here.

Thanks,  ras

3
Hi Gang,

I have a question about the Corona Hair Shader.   (see attached screencap below)  I'm trying to figure out how to vary the color shade along the hair shaft,  from Root to Tip.   Specifically,  I want to go from dark blond at the roots... all the way to a much lighter blond as you move towards the tips.    As I've got it now,  the Corona hair shader colors the hair uniformly from root to tip,   with no variation in shade.

Do you have a "recipe" for achieving my desired effect?    Would it involve either the Tint color or the Transmission color?   Would it involve bringing in the C4D Gradient shader somewhere?    All tips welcome.
 

4
Hey guys,

I've noticed that sometimes when working with the Skin Shader Material,    the SSS color I dial in gets pushed,  in render,   into its opposite color.   As in:   blood-red turns into blue-green.    I think it has something to do with the radius value,  but I'm not sure.

What accounts for this phenomenon?

Thanks,  ras

5
[Max] General Discussion / What exactly is Corona Scatter?
« on: 2019-05-08, 12:28:34 »
I've seen tutorials on how to work with Corona Scatter.     Is that only a 3DS thing... because in C4D you would use Hair or MoGraph?

Thanks, ras

6
Hey guys,

I'm curious:   I have just started experimenting with Corona 3's Volume Shader.   Finally I was able to successfully create an image in which light passes volumetrically through mist/fog/smoke/dust.

Besides fog/mist,  what are some other very clever,  creative or amazing things you can create with the Volume Shader?   All ideas and suggestions welcome.


Thanks,    ras

7
Gallery / Anoche Soñé Que...
« on: 2019-05-01, 17:39:02 »
A fantasy image I created.  C4D R20 x64,  114 passes Corona 3.     This is my first successful attempt to create streaks of visible volumetric light with Corona!

ras

8
Hey guys,

A question.   In CORONA 3 for C4D,   there is the option,  under the render settings,  to "stamp" your render with performance statistics,   ie.,  some text.

Is there any way to set up a render such that you can add some text to the render that is NOT necessarily Performance-related?    In my case,   I wanted to render out several test proofs,
each of which has a different Volume Shader setting.     I wanted to have each render tell me what Volume settings had been used in each one,   so I could study and learn from them later.

Thanks in advance,      ras


9
Hey guys,

Am I correct in thinking that a Camera always needs to be positioned outside of an Object that is shaded by a Volume Shader Material...    if you want to see streaks or rays?

And if the Camera is stationed inside that Volume Object,   you won't see any streaks or rays?    ie.,  you might see a Fog quality,  but your Light sources will give you no streaks/rays inside that Volume?

So,   if you are rendering a room interior,   and want to have streaks coming through the windows,   your Camera must not be positioned inside that Volume Object,  but rather scooted to just outside of the Volume Object?

Thanks in advance,     rasputin1963

(I am working in C4D R20 x64   with the Corona 3 Renderer)

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