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Topics - Olyandros

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1
[C4D] Resolved Bugs / Normal Mapping still broken in A6 rc6
« on: 2016-12-17, 03:37:28 »
I can't understand why you don't solve such an mayor issue. Meanhwile i render blazing fast on my two 1070s in redshift...

Cheers


https://forum.corona-renderer.com/index.php/topic,13355.msg86975.html#msg86975

2
[C4D] Resolved Bugs / Normal mapping still broken in rc3
« on: 2016-11-29, 11:59:50 »
Hi,

will the normal mapping breaking the phong shading be bug adressed in a near future version?
https://forum.corona-renderer.com/index.php/topic,13355.msg86975.html#msg86975

my company is currently looking for a new engine to replace physical and corona with it's speed and tight integration into the cinema shading system looks really promising,
unfortunally the normal mapping is now broken for months and months, and this is really a deal breaker :-(

3
[C4D] Feature Requests / Load Textures into Area Lights
« on: 2016-10-25, 12:51:34 »
It would be great to load texture maps directly into Corona Area Lights instead of using the Light Material or add a exclude/include option to those.

4
[C4D] Resolved Bugs / Strange normal maps problem
« on: 2016-04-19, 21:50:23 »
Hi,
i have some strange normal mapping problems since v4.1 and it is still present in 5.1.

- normal maps are not displayed in material preview using the corona bitmap shader
- normal maps don't react to strength value in the bumpmapping channel
- phong-tag seems to have no effect when normal maps are beeing used (see shading on the sphere)
- lack of detail in the normal maps when using the corona bitmap shader

Could it be that I am missing some MS Visual C++ Redistributable Packages that could cause the problem?

System is Windows 10 Pro 64bit and the problems appear in R16 as in R17. Also take a look at the attached images :-)

Thanks!

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